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HomeHome / Total War: Attila / Vandals / Units / Drekkar Dragonship - Elite Vandal Marauders
Drekkar Dragonship - Elite Vandal Marauders VandalsVandals Melee Ship

Drekkar Dragonship - Elite Vandal Marauders

The teeth of the dragon strike fear into the hearts of even the bravest men.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The drekkar or 'dragon ship' takes its name from the detailed carvings that decorated its prow. Adorned with dragons or snakes, it was designed to ward off the terrifying sea creatures that many people believed inhabited the dark places of the oceans - creatures like the kraken, a terrifying giant squid that could pull whole ships down to the depths, or the undead draugen. These reanimated corpses were men lost at sea that legend states appear during storms and on rough seas to sink boats. Some say that they could alter their size to monstrous proportions, others that they were covered in seaweed or were in fact headless.

(Elite Vandal Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Drekkar Dragonship - Elite Vandal Marauders

Unit Name

Drekkar Dragonship - Elite Vandal Marauders

Main Unit Key

att_shp_van_elite_marauders_lon_heavy

Land Unit Key

att_mar_ger_elite_vandal_marauders

Naval Unit Key

att_lon_heavy_mel_ger

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

355

Missile Damage

100

├ Missile Weapon

att_francisca_precursor

├ Projectile

att_francisca_precursor_normal

├ Missile Damage

0

├ Missile Ap Damage

100

└ Base Reload Time

4

Accuracy

0

Range

50

Reload

25

Rate of Fire

20

Ammunition

1

Hull Strength

2000

└ Ship

att_shp_heavy_longship_melee

Speed

6

Melee Attack

32

Melee Damage

50

├ Melee Weapon

att_spatha_heavy

├ Melee Base Damage

36

├ Armour-piercing Damage

14

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

37

├ Base Defence

37

├ Shield

att_none

└ Shield Defence

0

Armour

23

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

0

Health

109

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

34

Morale

54

Abilities

Elite Vandal Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Vandal Martial Culture Cost 163 Upgrade From Drekkar Dragonship - Vandal Heavy Marauders