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HomeHome / Total War: Attila / Tanukhids / Units / Tanukhid Pikes
Tanukhid Pikes TanukhidsTanukhids Pike Infantry

Tanukhid Pikes

Where eastern fury and western tactics meet.

A two-handed spear or pike, varying from four to seven metres in length, the sarissa became widely adopted in ancient armies. With an iron tip and a bronze butt-spike, which provided balance and could be dug into the ground to hold a charge, the pike was an effective weapon when used en masse. A tightly formed wall of pike-armed infantry presented an almost impenetrable barrier to other foot units and especially to cavalry, whose mounts would balk at the charge when faced with so many spearpoints. When advancing in close order against the enemy, each man occupied a square roughly 90cm to a side with the pike of the first five ranks projecting beyond. When defending they formed up even tighter, locking together with each man resting his shield on the man in front for greater stability. Such formations sacrificed manoeuvrability however, making their main weakness their flanks and rear.

Tanukhid Pikes

Unit Name

Tanukhid Pikes

Main Unit Key

att_des_es_tanukhid_pikes

Land Unit Key

att_des_es_tanukhid_pikes

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Pike Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

225

Melee Attack

24

Melee Damage

11

├ Melee Weapon

att_pike

├ Melee Base Damage

1

├ Armour-piercing Damage

10

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

24

Melee Defence

21

├ Base Defence

14

├ Shield

att_oval_large

└ Shield Defence

7

Armour

58

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

35

Health

97

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

7

Morale

43

Abilities

Tanukhid Pikes
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Pike Wall
    The unit moves into a deep, close defensive formation.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Equipment Law Cost 106 Upgrade From Desert Pikes
Requires Buildings
Tanukhid Pikes Lv. 0 Levy Centre
Levy Centre
(att_bld_eastern_sassanid_military_minor_2)
Level 1
Militia Encampment
Militia Encampment
(att_bld_eastern_sassanid_military_minor_3)
Level 2
Militia Compound
Militia Compound
(att_bld_eastern_sassanid_military_minor_4)
Level 3
Recruitment Tents
Recruitment Tents
(att_bld_eastmig_military_1)
Level 0
Militia Quarters
Militia Quarters
(att_bld_eastmig_military_2)
Level 1
Drill Field
Drill Field
(att_bld_eastmig_military_inf_3)
Level 2
Victory Parade
Victory Parade
(att_bld_eastmig_military_infantry_4)
Level 3
Imperial Muster
Imperial Muster
(att_bld_eastmig_military_infantry_5)
Level 4
Faction Availability
Grand Campaign