Left Panel
menu
HomeHome / Total War: Attila / Tanukhids / Units / Badiya Skirmishers
Badiya Skirmishers TanukhidsTanukhids Missile Infantry

Badiya Skirmishers

Desert skirmishers who can melt back into the dunes as swiftly as they appeared.

The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried both their opposite numbers and more tightly-packed melee infantry, peppering them before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops of the age: to appear as if from nowhere, rain fire down on the enemy, and then retreat back into the terrain. Such harassment could be highly effective, particularly on the vast plains of the desert kingdoms, where a mobile, almost guerrilla style of warfare worked better than the regimented Roman battle lines that had conquered the west. The desert peoples saw war as a way of life - historical sources have very little information about their large scale battles, but often mention them as raiders in search of loot. In lightning fast raids, skirmish tactics using the javelin, alongside heavy cavalry, would have been vital to achieving a swift victory.

Badiya Skirmishers

Unit Name

Badiya Skirmishers

Main Unit Key

att_des_es_badyia_skirmishers

Land Unit Key

att_des_es_badyia_skirmishers

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

675

Recruitment Cost

675

Upkeep Cost

330

Missile Damage

100

├ Missile Weapon

att_javelin_heavy

├ Projectile

att_javelin_heavy_normal

├ Missile Damage

50

├ Missile Ap Damage

50

└ Base Reload Time

17

Accuracy

0

Range

80

Reload

45

Rate of Fire

6

Ammunition

10

Melee Attack

10

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

35

├ Base Defence

5

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

82

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

34

Abilities

Badiya Skirmishers
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Badiya Skirmishers Lv. 0 Infantry Barracks
Infantry Barracks
(att_bld_eastern_sassanid_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(att_bld_eastern_sassanid_military_infantry_4)
Level 3
Drill Field
Drill Field
(att_bld_eastmig_military_inf_3)
Level 2
Victory Parade
Victory Parade
(att_bld_eastmig_military_infantry_4)
Level 3
Imperial Muster
Imperial Muster
(att_bld_eastmig_military_infantry_5)
Level 4
Faction Availability
Grand Campaign