Savaran Sardar
Savaran are drawn from the nobility; the highest positions for those most noble.The Savaran were a wide-ranging cavalry division under the Sassanid Empire, fielding horsemen from light skirmishes and horseback archers to heavy cataphracts. They were generally drawn from nobility, with the highest posts marked for those from the House of Sassan, and those of Parthian descent. They used a variety of weapons; the Parthian spear being the most famous, but also lances, swords, maces and axes. Sassanid cavalry was born out of the need for a highly-mobile military force that could potentially fight a war on two fronts and make use of the eastern steppes, particularly against the infantry-heavy forces of the western powers of the age.
Unit Name Savaran Sardar |
Main Unit Key att_est_savaran_sardar |
Land Unit Key att_est_savaran_sardar |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 725 |
Recruitment Cost 900 |
Upkeep Cost 565 |
49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 55 |
Rate of Fire 7 |
Ammunition 4 |
Melee Attack 47 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 77 |
40 |
├ Base Defence 40 |
├ Shield att_none |
└ Shield Defence 0 |
33 |
├ Armour att_scale_mail_heavy |
├ Armour Defence 33 |
└ Shield Armour 0 |
284 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 69 |
├ Mount att_est_savaran_sardar_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 54 |
Abilities
Savaran Sardar- Diamond
The unit moves into a diamond-shaped attack formation. - Scare
Reduces the morale of an enemy unit for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology Cost 225 Upgrade From | |
Upgrade | |
Required Technology Cost 263 Upgrade To |
Faction Availability | |
---|---|
Grand Campaign |