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HomeHome / Total War: Attila / Sassanid Empire / Units / Persian Bows
Persian Bows Sassanid EmpireSassanid Empire Missile Infantry

Persian Bows

The composite bow is a deadly tool, particularly in Persian hands.

Massed in large numbers, eastern archers could inflict heavy casualties, and the composite bows they carried afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or ‘self’ bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina, it demanded respect, care and attention to use well. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Persian Bows

Unit Name

Persian Bows

Main Unit Key

att_est_persian_bows

Land Unit Key

att_est_persian_bows

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

240

Recruitment Cost

240

Upkeep Cost

120

Missile Damage

49

├ Missile Weapon

att_bow_composite

├ Projectile

att_arrow_composite_normal

├ Missile Damage

37

├ Missile Ap Damage

12

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

30

Rate of Fire

5

Ammunition

12

Melee Attack

5

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

1

Melee Defence

31

├ Base Defence

1

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

78

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

34

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Advanced Archery Training Cost 156 Upgrade To Kurdish Archers
Required Technology Forced Conscription Cost 119 Upgrade To Persian Bowmen
Requires Buildings
Persian Bows Lv. 0 Training Grounds
Training Grounds
(att_bld_eastern_sassanid_military_infantry_1)
Level 0
Infantry Quarters
Infantry Quarters
(att_bld_eastern_sassanid_military_infantry_2)
Level 1
Infantry Barracks
Infantry Barracks
(att_bld_eastern_sassanid_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(att_bld_eastern_sassanid_military_infantry_4)
Level 3
Garrison Buildings
Persian Bows x 1 Small City
Small City
(att_bld_eastern_sassanid_city_major_1)
Level 1
Hamlet
Hamlet
(att_bld_eastern_sassanid_city_minor_generic_1)
Level 1
Infantry Barracks
Infantry Barracks
(att_bld_eastern_sassanid_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(att_bld_eastern_sassanid_military_infantry_4)
Level 3
Persian Bows x 3 City
City
(att_bld_eastern_sassanid_city_major_2)
Level 2
Large City
Large City
(att_bld_eastern_sassanid_city_major_3)
Level 3
Royal City
Royal City
(att_bld_eastern_sassanid_city_major_4)
Level 4
Village
Village
(att_bld_eastern_sassanid_city_minor_generic_2)
Level 2
Town
Town
(att_bld_eastern_sassanid_city_minor_generic_3)
Level 3
Country Town
Country Town
(att_bld_eastern_sassanid_city_minor_generic_4)
Level 4