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HomeHome / Total War: Attila / Sassanid Empire / Units / Elite Immortals
Elite Immortals Sassanid EmpireSassanid Empire Spear Infantry

Elite Immortals

Each man fights with the fervour and strength of ten thousand.

The 'Ten Thousand Immortals' were a military force of elite soldiers whose history can be traced from the Sassanid Empire back to the Archaemenid Empire that ruled prior to Alexander the Great's conquest of the east. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died' - it was immortal. They fought famously at the Battle of Thermopylae, flanking the redoubtable Spartans and ultimately securing victory. Although disappearing with the Archaemenids, the Immortals were revived under the Sassanids as an elite corps of honour guards, with the finest armour and weapons of their entire military, and adorned in fine livery to demonstrate their prestige.

Elite Immortals

Unit Name

Elite Immortals

Main Unit Key

att_est_elite_immortals

Land Unit Key

att_est_elite_immortals

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

500

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

35

Rate of Fire

7

Ammunition

2

Melee Attack

35

Melee Damage

32

├ Melee Weapon

att_spear_heavy

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

30

├ Attack Against Elephants

30

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

35

├ Base Defence

35

├ Shield

att_tower

└ Shield Defence

0

Armour

77

├ Armour

att_scale

├ Armour Defence

27

└ Shield Armour

50

Health

115

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

10

Morale

54

Abilities

Elite Immortals
  • Square
    The unit moves into a close square formation. Note that it cannot move whilst this ability is active.
  • Unbreakable
    The unit's morale cannot be broken for an extended period of time.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Universal Combat Training Cost 188 Upgrade From Immortals
Faction Availability
Grand Campaign