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HomeHome / Total War: Attila / Picts / Units / Long Fhada - Pictish Berserker Marauders
Long Fhada - Pictish Berserker Marauders PictsPicts Melee Ship

Long Fhada - Pictish Berserker Marauders

Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Literally meaning ‘long ship’ in the Gaelic language, the ‘long fhada’ can claim heritage from the ancient shipbuilding tradition of the Nordic peoples. Of course, the Norsemen didn’t just give their prized technology away, but their persistent raids of the Scottish and Irish coasts meant that longships were sometimes captured, enabling the Celts to study their construction in depth. Eventually, they produced the ‘birlinn’ and ‘Irish galley’, variants on the longship with between eight and twelve oars, in addition to a large sail. These features allowed the new breed of Celtic ships to easily cross the open sea for the purposes of trade and war, rather than having to remain close to the coastline at all times. Unfortunately, no remains of Celtic long fhada survive to this day, despite records of their continuous use until the 17th century.

(Pictish Berserker Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Long Fhada - Pictish Berserker Marauders

Unit Name

Long Fhada - Pictish Berserker Marauders

Main Unit Key

att_shp_cel_pictish_berserker_marauders

Land Unit Key

att_mar_cel_pictish_berserker_marauders

Naval Unit Key

att_lon_heavy_mel_cel

Soldiers

132

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

575

Recruitment Cost

575

Upkeep Cost

290

Hull Strength

2000

└ Ship

att_shp_heavy_longship_melee

Speed

6

Melee Attack

52

Melee Damage

32

├ Melee Weapon

att_axe

├ Melee Base Damage

16

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

60

Melee Defence

30

├ Base Defence

5

├ Shield

att_small

└ Shield Defence

25

Armour

13

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

10

Health

94

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

19

Morale

54

Abilities

Pictish Berserker Marauders
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Celtic Warrior Culture Cost 144 Upgrade From Long Fhada - Chosen Celtic Marauders
Faction Availability
Grand Campaign