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HomeHome / Total War: Attila / Picts / Units / Pictish Berserkers
Pictish Berserkers PictsPicts Melee Infantry

Pictish Berserkers

These men were terrifying long before the mushroom told its tale.

Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage.

Pictish Berserkers

Unit Name

Pictish Berserkers

Main Unit Key

att_cel_pictish_berserkers

Land Unit Key

att_cel_pictish_berserkers

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

265

Melee Attack

52

Melee Damage

32

├ Melee Weapon

att_axe

├ Melee Base Damage

16

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

60

Melee Defence

30

├ Base Defence

5

├ Shield

att_small

└ Shield Defence

25

Armour

13

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

10

Health

94

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

19

Morale

54

Abilities

Pictish Berserkers
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Elite Military Class Cost 131 Upgrade From Celtic Berserkers
Faction Availability
Grand Campaign