Left Panel
menu
HomeHome / Total War: Attila / Ostrogoths / Units / Praeventores
Praeventores OstrogothsOstrogoths Melee Infantry

Praeventores

Slowly, slowly, catchy filthy barbarian scum…

One of the many light infantry units that emerged following the advent of the 'Constitutio Antoniniana', an edict issued in AD212 by the Emperor Caracalla, 'praeventores' were specialist 'interceptors'. Although they are mentioned in the Notitia Dignitatum, it remains unclear whether praeventores were trained only to carry out a specific battlefield task or were part of a general light infantry pool that could be assigned wherever, and in whichever capacity, they were needed at the time. Whatever their place within the structure of the Legions, on the battlefield praeventores were chiefly concerned with ambushes and the springing of unpleasant surprises on the enemy, swiftly and to order.

Praeventores Praeventores Praeventores
Praeventores

Unit Name

Praeventores

Main Unit Key

att_rom_praeventores

Land Unit Key

att_rom_praeventores

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

425

Upkeep Cost

235

Melee Attack

21

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

36

├ Base Defence

21

├ Shield

att_round

└ Shield Defence

15

Armour

25

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

15

Health

109

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

19

Morale

43

Abilities

Praeventores
  • Encourage
    Improves the morale of a friendly unit for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Combat at Distance Cost 106 Upgrade From Exploratores