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HomeHome / Total War: Attila / Ostrogoths / Units / Cheiroballistra
Cheiroballistra OstrogothsOstrogoths Field Artillery

Cheiroballistra

Small definitely does not mean less deadly.

At close targets a 'ballista' could be aimed accurately, but at a cost in range; it could only fire around 500 metres. The machine used two torsion springs with levers inserted into twisted ropes made from animal sinew, giving incredible power for its size. Firing either solid shot or bolts, it was equally effective against infantry or cavalry, but could also be deployed to destroy light fortifications during sieges. Originally developed by the Greeks around 400BC, and based on the oversized 'oxybeles' composite bow, ballistae were widely used by many cultures of the period, including the Romans. Later Roman versions included adjustable caps that enabled crews to quickly alter the tension of each sinew bundle to provide balance and therefore improve accuracy.

Cheiroballistra

Unit Name

Cheiroballistra

Main Unit Key

att_rom_cheiroballistra

Land Unit Key

att_rom_cheiroballistra

Naval Unit Key

att_cor_light_rom

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

675

Recruitment Cost

675

Upkeep Cost

345

Missile Damage

250

├ Engine

att_cheiroballistra

├ Missile Weapon

att_cheiroballistra

├ Projectile

att_bolt_normal

├ Missile Damage

50

├ Missile Ap Damage

200

└ Base Reload Time

30

Accuracy

0

Range

250

Reload

20

Rate of Fire

3

Ammunition

10

Melee Attack

10

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

82

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

26

Abilities

Cheiroballistra
  • Barrage
    Loose projectiles more frequently for an extended period of time.

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

No Strengths and Weaknesses