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Gothic Warband OstrogothsOstrogoths Melee Infantry

Gothic Warband

Bonds struck during times of war are difficult to break.

A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years. However, around AD370, clashes with the Sarmatians, Alans and other steppe peoples, all under pressure from the newly-arrived, marauding Huns, turned the Goths into refugees, once again bringing them into conflict with the Roman Empire.

Gothic Warband

Unit Name

Gothic Warband

Main Unit Key

att_ger_gothic_warband

Land Unit Key

att_ger_gothic_warband

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

425

Recruitment Cost

325

Upkeep Cost

210

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

15

Rate of Fire

5

Ammunition

2

Melee Attack

57

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

57

Melee Defence

32

├ Base Defence

17

├ Shield

att_gothic

└ Shield Defence

15

Armour

25

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

15

Health

105

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

15

Morale

36

Abilities

Gothic Warband
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Mastery of Terrain Cost 81 Upgrade From Germanic Band
Required Technology Mastery of Terrain Cost 81 Upgrade From Germanic Warband
Garrison Buildings
Gothic Warband x 1 Small City
Small City
(att_bld_barbarian_city_major_2)
Level 2
City
City
(att_bld_barbarian_city_major_3)
Level 3
Large City
Large City
(att_bld_barbarian_city_major_4)
Level 4
Village
Village
(att_bld_barbarian_city_minor_generic_2)
Level 2
Town
Town
(att_bld_barbarian_city_minor_generic_3)
Level 3
Fortified Town
Fortified Town
(att_bld_barbarian_city_minor_generic_4)
Level 4