Left Panel
menu
HomeHome / Total War: Attila / Jutes / Units / Assault Liburnian - Nordic Light Boatmen
Assault Liburnian - Nordic Light Boatmen JutesJutes Ramming Ship

Assault Liburnian - Nordic Light Boatmen

The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.

(Nordic Light Boatmen)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Assault Liburnian - Nordic Light Boatmen

Unit Name

Assault Liburnian - Nordic Light Boatmen

Main Unit Key

att_shp_nor_boatmen_lib_light_spike

Land Unit Key

att_mar_nor_nordic_light_boatmen

Naval Unit Key

att_lib_light_spike_ram_nor

Soldiers

36

Category

Light Ship

Class

Ramming Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

165

Hull Strength

2200

└ Ship

att_shp_light_liburnian_spike

Speed

6

Melee Attack

49

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

26

├ Base Defence

11

├ Shield

att_round

└ Shield Defence

15

Armour

25

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

15

Health

99

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

9

Morale

43

Abilities

Nordic Light Boatmen
  • Ramming Speed!
    Increases the speed of a ship in order to cause greater damage when it hits the enemy.
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Martial Culture Cost 75 Upgrade From Strike Liburnian - Nordic Light Boatmen