Left Panel
menu
HomeHome / Total War: Attila / Jutes / Units / Royal Huscarls
Royal Huscarls JutesJutes Melee Infantry

Royal Huscarls

Loyalty to his king makes a man braver.

Literally meaning ‘masters of the house’, ‘housecarls’ or ‘huscarls’ were free soldiers in the service of a Nordic warlord or king. Specifically, they acted as his bodyguard, fighting alongside and protecting him on the battlefield. If a lord was killed, his huscarls were duty-bound to avenge his death. Dressed head to foot in chainmail and carrying a shield, huscarls generally fought with swords or two-handed axes. Gradually, as Norse society progressed, they were elevated from being a mere fighting unit to positions within the royal court, where they were given the honour of sitting at the king’s table. By the end of the Dark Ages the name 'huscarl' was more broadly used to refer to anyone who directly served another, more powerful warrior.

Royal Huscarls

Unit Name

Royal Huscarls

Main Unit Key

att_nor_royal_huscarls

Land Unit Key

att_nor_royal_huscarls

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

435

Melee Attack

65

Melee Damage

56

├ Melee Weapon

att_dane_axe

├ Melee Base Damage

40

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

20

Charge Bonus

90

Melee Defence

25

├ Base Defence

25

├ Shield

att_none

└ Shield Defence

0

Armour

30

├ Armour

att_mail_heavy

├ Armour Defence

30

└ Shield Armour

0

Health

100

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

10

Morale

54

Abilities

Royal Huscarls
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Martial Culture Cost 200 Upgrade From Huscarls
Garrison Buildings
Royal Huscarls x 1 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Royal Huscarls x 2 Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Faction Availability
Grand Campaign