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HomeHome / Total War: Attila / Jutes / Units / Norse Berserkers
Norse Berserkers JutesJutes Melee Infantry

Norse Berserkers

Unbridled fury drives these men into battle.

Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage.

Norse Berserkers

Unit Name

Norse Berserkers

Main Unit Key

att_nor_norse_berserkers

Land Unit Key

att_nor_norse_berserkers

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

355

Missile Damage

75

├ Missile Weapon

att_axe_throw_precursor

├ Projectile

att_axe_throw_precursor_normal

├ Missile Damage

0

├ Missile Ap Damage

75

└ Base Reload Time

4

Accuracy

0

Range

50

Reload

20

Rate of Fire

19

Ammunition

2

Melee Attack

50

Melee Damage

32

├ Melee Weapon

att_axe

├ Melee Base Damage

16

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

60

Melee Defence

25

├ Base Defence

10

├ Shield

att_round

└ Shield Defence

15

Armour

15

├ Armour

att_none

├ Armour Defence

0

└ Shield Armour

15

Health

92

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

17

Morale

45

Abilities

Norse Berserkers
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Norse Berserkers Lv. 0 Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Warriors' Encampment
Warriors' Encampment
(att_bld_barbmigs_military_warriors_4)
Level 3
Garrison Buildings
Norse Berserkers x 1 Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3