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Uar Archers HunsHuns Missile Infantry

Uar Archers

White Hun archers are better armoured than many of their class.

The Uars, also known as the ‘White Huns,’ are thought to be part of the Hephthalites, a nomadic people. Their origins are still debated by historians, some arguing that they were of Iranian decent, while others suggesting that they were Turkic. Unlike the ‘Black Huns’ of the north, the Uars had fair complexions and their aristocracy bedecked themselves in fine clothes and jewellery. Their main stronghold, Tokharistan, was situated on the northern slopes of the Hindu Kush Mountains. By the 5th century AD the Uars had succeeded in expanding their territory as far south as India, although that situation was to be short lived. During the early 6th century AD, they were driven out by the Indian kings Yasodharman and Narasimhagupta.

Uar Archers

Unit Name

Uar Archers

Main Unit Key

att_nom_uar_archers

Land Unit Key

att_nom_uar_archers

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

270

Missile Damage

56

├ Missile Weapon

att_bow_reflex_elite

├ Projectile

att_arrow_reflex_elite_normal

├ Missile Damage

39

├ Missile Ap Damage

17

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

50

Rate of Fire

7

Ammunition

17

Melee Attack

12

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

7

Melee Defence

7

├ Base Defence

7

├ Shield

att_none

└ Shield Defence

0

Armour

27

├ Armour

att_iron_lamellar

├ Armour Defence

27

└ Shield Armour

0

Health

99

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

9

Morale

45

Abilities

Uar Archers
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Uar Archers Lv. 0 Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Level 2
Archers\' Encampment
Archers\' Encampment
(att_bld_nomad_warriors_archers_4)
Level 3
Faction Availability
Grand Campaign