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Steppe Warlord HunsHuns Melee Cavalry

Steppe Warlord

The steppe way of life breeds hardy warriors and natural leaders.

Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Originally occupying the land between the Caspian Sea and the northern shores of the Black Sea, many steppe peoples migrated westwards from the 6th century BC onwards. By geographical location they were the first to come into contact with the marauding, murderous Huns. All steppe warriors were exceptional cavalry, highly skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that steppe women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Steppe Warlord

Unit Name

Steppe Warlord

Main Unit Key

att_nom_steppe_warlord

Land Unit Key

att_nom_steppe_warlord

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

775

Recruitment Cost

775

Upkeep Cost

350

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

45

Rate of Fire

8

Ammunition

2

Melee Attack

33

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

48

Melee Defence

55

├ Base Defence

40

├ Shield

att_round

└ Shield Defence

15

Armour

42

├ Armour

att_iron_lamellar

├ Armour Defence

27

└ Shield Armour

15

Health

272

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

57

├ Mount

att_nom_steppe_warlord_horse

├ Mount Entity

att_horse_medium

└ Mount Health

125

Morale

43

Abilities

Steppe Warlord
  • Diamond
    The unit moves into a diamond-shaped attack formation.
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Traditions of Mobility Cost 194 Upgrade From Steppe Chieftain
Upgrade
Required Technology Permanent Migration Cost 244 Upgrade To Hunnic Warlord