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HomeHome / Total War: Attila / Huns / Units / Steppe Chieftain
Steppe Chieftain HunsHuns Melee Cavalry

Steppe Chieftain

Rarely is a fight continued once the chieftain has fallen.
Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Originally occupying the land between the Caspian Sea and the northern shores of the Black Sea, many steppe peoples migrated westwards from the 6th century BC onwards. By geographical location they were the first to come into contact with the marauding, murderous Huns. All steppe warriors were exceptional cavalry, highly skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that steppe women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Steppe Chieftain

Unit Name

Steppe Chieftain

Main Unit Key

att_nom_steppe_chieftain

Land Unit Key

att_nom_steppe_chieftain

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

550

Recruitment Cost

400

Upkeep Cost

180

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

30

Rate of Fire

6

Ammunition

1

Melee Attack

29

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

43

Melee Defence

53

├ Base Defence

38

├ Shield

att_round

└ Shield Defence

15

Armour

30

├ Armour

att_leather_lamellar

├ Armour Defence

15

└ Shield Armour

15

Health

268

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

53

├ Mount

att_nom_steppe_chieftain_horse

├ Mount Entity

att_horse_medium

└ Mount Health

125

Morale

43

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Permanent Migration Cost 244 Upgrade To Hunnic Warlord
Required Technology Traditions of Mobility Cost 194 Upgrade To Steppe Warlord
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