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HomeHome / Total War: Attila / Huns / Units / Steppe Bows
Steppe Bows HunsHuns Missile Infantry

Steppe Bows

Best deployed at range, they will suffer heavy losses if kept in melee.

Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Originally occupying the land between the Caspian Sea and the northern shores of the Black Sea, many steppe peoples migrated westwards from the 6th century BC onwards. By geographical location they were the first to come into contact with the marauding, murderous Huns. All steppe warriors were exceptional cavalry, highly skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that steppe women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Steppe Bows

Unit Name

Steppe Bows

Main Unit Key

att_nom_steppe_bows

Land Unit Key

att_nom_steppe_bows

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

150

Recruitment Cost

110

Upkeep Cost

50

Missile Damage

49

├ Missile Weapon

att_bow_composite

├ Projectile

att_arrow_composite_normal

├ Missile Damage

37

├ Missile Ap Damage

12

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

30

Rate of Fire

5

Ammunition

12

Melee Attack

5

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

1

Melee Defence

1

├ Base Defence

1

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

78

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

34

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Combat at Distance Cost 175 Upgrade To Steppe Horse Archers
Required Technology Superior Cavalry Cost 75 Upgrade To Steppe Mounted Bows
Requires Buildings
Steppe Bows Lv. 0 Warriors' Yurts
Warriors' Yurts
(att_bld_nomad_warriors_1)
Level 0
Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Level 3