Scirii WarriorsThe warriors of the Scirii have a well-deserved reputation.
The Scirii made several appearances in histories chronicling barbarian movements between the 2nd century BC and the 5th century AD. Etymologically speaking, they were probably Scandinavian in origin; they were referred to as ‘Scanians’ during the Gothic Wars of AD238 – 512 and the Goths’ name for themselves, ‘Gothiskandzas’, gives further credence to this theory. In fact, the Scirii may actually have been one of two early Gothic tribal groups from the Baltic coastal regions, specifically parts of modern-day Poland, before their initial migration around 200BC. By the time of the Hunnic incursions into southeastern Europe the Scirii had settled a territory around the Carpathian mountain range, having made peace with the Romans who dominated the region some centuries earlier. Following their defeat by Attila’s hordes, the Scirii sensibly allied themselves with the Huns, various factions eventually joining back up with Gothic confederations after the collapse of the Hunnic Empire. Due to their final geographical location, many Scirii later became Roman foederati. Indeed Odoacer, the first king of Italy following the Western Roman Empire’s collapse, was known to be of Scirii descent.
Unit NameScirii Warriors
Main Unit Keyatt_nom_scirii_warriors
Land Unit Keyatt_nom_scirii_warriors
Naval Unit Keyatt_cor_heavy_rom
Custom Battle Cost650
├ Missile Weaponatt_javelin_precursor
├ Missile Damage70
├ Missile Ap Damage20
└ Base Reload Time14
Rate of Fire7
├ Melee Weaponatt_spear_heavy
├ Melee Base Damage24
├ Armour-piercing Damage8
├ Armour PiercingNo
├ Attack Against Cavalry30
├ Attack Against Elephants30
└ Attack Against Infantry0
├ Base Defence40
└ Shield Defence10
├ Armour Defence10
└ Shield Armour30
├ Man Entityatt_infantry_medium
├ Man Health90
└ Bonus Hit Points20
- Shield Screen
The unit raises their shields in a static defensive formation.
The unit's morale cannot be broken for an extended period of time.
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses