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HomeHome / Total War: Attila / Huns / Units / Nokkors
Nokkors HunsHuns Melee Cavalry

Nokkors

Swift, vicious and deadly, few horsemen can match them.

The Huns terrorised the people of Europe during the 4th and 5th centuries AD, striking fear in to the hearts of even the bravest men. Hunnic warriors were some of the finest cavalry of the time, deadly-accurate with their composite bows but also capable of mounting ferocious charges armed with lances. Such was their reputation that many of their contemporaries thought them unrivalled in the saddle. Although, typically, the Romans considered them disorganised savages, the Huns actually used complex tactical manoeuvres in battle, including some particularly devastating feigned retreats. As they had no written language, or none that has yet been discovered, to uncover Hunnic societal customs we are forced to look at them through the oft-unfavourable eyes of their enemies. The Gothic writer Jordanes described them as a "savage race, which dwelt at first in the swamps, a stunted, foul and puny tribe, scarcely human and having no language save one which bore but slight resemblance to human speech".

Nokkors

Unit Name

Nokkors

Main Unit Key

att_nom_nokkors

Land Unit Key

att_nom_nokkors

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

445

Missile Damage

56

├ Missile Weapon

att_bow_reflex_elite

├ Projectile

att_arrow_reflex_elite_normal

├ Missile Damage

39

├ Missile Ap Damage

17

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

65

Rate of Fire

10

Ammunition

2

Melee Attack

65

Melee Damage

32

├ Melee Weapon

att_axe

├ Melee Base Damage

16

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

80

Melee Defence

40

├ Base Defence

25

├ Shield

att_round

└ Shield Defence

15

Armour

35

├ Armour

att_cuirass

├ Armour Defence

20

└ Shield Armour

15

Health

250

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

35

├ Mount

att_nom_nokkors_horse

├ Mount Entity

att_horse_medium

└ Mount Health

125

Morale

54

Abilities

Nokkors
  • Diamond
    The unit moves into a diamond-shaped attack formation.
  • Frenzy
    Improves a unit\'s attack capabilities for an extended period of time.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Elite Military Class Cost 225 Upgrade From Hunnic Devil Cavalry
Faction Availability
Grand Campaign
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