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HomeHome / Total War: Attila / Himyar / Units / Zodiac Archers
Zodiac Archers HimyarHimyar Missile Cavalry

Zodiac Archers

The stars dictate their actions, their allegiances, their fates.

Born from a tradition of raiding nomadic tribesmen, mounted archery became firmly established in the ancient world, leading to some highly effective battlefield units. While foot archers could be equipped with longer, more powerful bows, the mounted archer was still a formidable opponent thanks to the design of the composite bow. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden variety. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Zodiac Archers

Unit Name

Zodiac Archers

Main Unit Key

att_des_es_zodiac_archers

Land Unit Key

att_des_es_zodiac_archers

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

675

Recruitment Cost

675

Upkeep Cost

335

Missile Damage

53

├ Missile Weapon

att_bow_reflex_horse

├ Projectile

att_arrow_reflex_normal_horse

├ Missile Damage

37

├ Missile Ap Damage

16

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

0

Rate of Fire

4

Ammunition

17

Melee Attack

16

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

16

Melee Defence

41

├ Base Defence

11

├ Shield

att_round_small

└ Shield Defence

30

Armour

15

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

5

Health

209

├ Man Entity

att_infantry_light

├ Man Health

75

├ Bonus Hit Points

9

├ Mount

att_des_es_zodiac_archers_horse

├ Mount Entity

att_horse_medium

└ Mount Health

125

Morale

43

Abilities

Zodiac Archers
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Scare
    Reduces the morale of an enemy unit for an extended period of time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Zodiac Archers Lv. 0 Abode of Sham’s Champions
Abode of Sham’s Champions
(att_bld_eos_military_infantry_5_semitic)
Level 4
Faction Availability
Grand Campaign