Zodiac Archers
The stars dictate their actions, their allegiances, their fates.Born from a tradition of raiding nomadic tribesmen, mounted archery became firmly established in the ancient world, leading to some highly effective battlefield units. While foot archers could be equipped with longer, more powerful bows, the mounted archer was still a formidable opponent thanks to the design of the composite bow. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden variety. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.
Unit Name Zodiac Archers |
Main Unit Key att_des_es_zodiac_archers |
Land Unit Key att_des_es_zodiac_archers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 675 |
Recruitment Cost 675 |
Upkeep Cost 335 |
53 |
├ Missile Weapon att_bow_reflex_horse |
├ Projectile att_arrow_reflex_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 16 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 0 |
Rate of Fire 4 |
Ammunition 17 |
Melee Attack 16 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 16 |
41 |
├ Base Defence 11 |
├ Shield att_round_small |
└ Shield Defence 30 |
15 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 5 |
209 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 9 |
├ Mount att_des_es_zodiac_archers_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 43 |
Abilities
Zodiac Archers- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Scare
Reduces the morale of an enemy unit for an extended period of time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |