Left Panel
menu
HomeHome / Total War: Attila / Himyar / Units / Zafar Sentinels
Zafar Sentinels HimyarHimyar Melee Infantry

Zafar Sentinels

Armed with axes, the Sentinels guard the capital with their lives.

Himyar was not a single nation but a central state that controlled its weaker neighbours - uniting under King Asa'ad and conquering the adjacent Sabaean Kingdom. At the top of the mountain known as 'Raydan', in southwest Arabia, he founded Zafar and declared it the capital of the Himyarite Kingdom. Zafar's position was advantageous, placed as it was along important trade routes, as well as on the highest point in Arabia, made it an ideal location to build an economically strong, easily defensible capital city. There is evidence that Zafar was besieged by the Aksumites in the 3rd century AD, but successfully defended itself against the African invaders. The fortress-palace at the top of the city, known as Husn Raydan (Raydan Palace) still stands to this day.

Zafar Sentinels

Unit Name

Zafar Sentinels

Main Unit Key

att_des_es_zafar_sentinels

Land Unit Key

att_des_es_zafar_sentinels

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

330

Melee Attack

21

Melee Damage

32

├ Melee Weapon

att_axe

├ Melee Base Damage

16

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

21

Melee Defence

45

├ Base Defence

40

├ Shield

att_round_large

└ Shield Defence

5

Armour

69

├ Armour

att_lamellar_heavy

├ Armour Defence

32

└ Shield Armour

37

Health

164

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

59

Morale

43

Abilities

Zafar Sentinels
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Shield Wall
    The unit moves into a close formation and raises shields.
  • Steady
    Improves the unit's ability to defend at the cost of their mobility.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Faction Availability
Grand Campaign