Almaqah’s Lancers
"We are the tribes of the moon!"Almaqah was both moon and sun god in Sabaean culture. He is recognised widely as a protector, defending his people - the "Children of Almaqah" - and depicted with a cluster of lightning bolts and a scythe-like weapon. Although generally considered a god of the moon, Almaqah is also the male counterpart to the Mesopotamian sun god, Shamash, which makes him a sun deity as well. His sacred animal was the bull, although he was also known as the "Lord of the Ibex" - the wild mountain goats being another sacred animal in the Arabian polytheistic pantheon. It seems Almaqah's influence was not merely confined to Arabia - it was also felt much further afield; there is evidence for temples dedicated to him as far west as Yeha and Addi Akawehm in the northern Ethiopian province of Tigray. According to steles found elsewhere in Tigray, Yeha's Temple of Almaqah was the central place of worship for the entire region.
Unit Name Almaqah’s Lancers |
Main Unit Key att_des_es_almaqahs_lancers |
Land Unit Key att_des_es_almaqahs_lancers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 925 |
Recruitment Cost 925 |
Upkeep Cost 465 |
Melee Attack 30 |
10 |
├ Melee Weapon att_lance_elite |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 254 |
18 |
├ Base Defence 11 |
├ Shield att_oval_large |
└ Shield Defence 7 |
85 |
├ Armour att_cataphract |
├ Armour Defence 50 |
└ Shield Armour 35 |
114 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
├ Bonus Hit Points 9 |
├ Mount att_des_es_almaqah’s_lancers_camel |
├ Mount Entity |
└ Mount Health |
Morale 43 |
Abilities
Almaqah’s Lancers- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Wedge
The unit moves into a wedge-shaped attack formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |