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HomeHome / Total War: Attila / Ebdanians / Units / Righdamhna
Righdamhna EbdaniansEbdanians Missile Infantry

Righdamhna

The future kings of men must be harder than others.

‘Tanistry’ was the system used to organise inheritance of land and titles in Celtic Ireland and Scotland. The ‘Tanist’ of a clan was heir to the chieftain or king, chosen from one of several ‘righdamnhna’ - literally “those of kingly material” – candidates for the throne whose eligibility was based on sharing the same great-grandfather. The Tanist was elected for life by a full assembly of the clan heads, and automatically became ruler upon the death or disqualification of the current incumbent. This meant that the ruler wouldn’t necessarily be the son of his predecessor, but would at least be his brother, nephew or cousin. Of course, this sort of system encouraged politicking, and much blood was shed from kingly ambitions as a result.

Righdamhna

Unit Name

Righdamhna

Main Unit Key

att_cel_tanist

Land Unit Key

att_cel_tanist

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

475

Missile Damage

100

├ Missile Weapon

att_celtic_javellin

├ Projectile

att_javelin_heavy_normal

├ Missile Damage

50

├ Missile Ap Damage

50

└ Base Reload Time

17

Accuracy

0

Range

80

Reload

60

Rate of Fire

9

Ammunition

13

Melee Attack

15

Melee Damage

25

├ Melee Weapon

att_spear_short

├ Melee Base Damage

20

├ Armour-piercing Damage

5

├ Armour Piercing

No

├ Attack Against Cavalry

10

├ Attack Against Elephants

10

└ Attack Against Infantry

0

Charge Bonus

60

Melee Defence

15

├ Base Defence

10

├ Shield

att_round_large

└ Shield Defence

5

Armour

60

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

37

Health

115

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

10

Morale

54

Abilities

Righdamhna
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Snipe
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Celtic Warrior Culture Cost 238 Upgrade From Ebdani Raiders
Required Technology Celtic Warrior Culture Cost 238 Upgrade From Kerns
Faction Availability
Grand Campaign