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Numeroi Eastern Roman EmpireEastern Roman Empire Melee Infantry

Numeroi

The 'Bathhouse Boys' defend the Emperor, pursuing his enemies to an agonising end.

As the Eastern Roman Empire became more distinguishable from the West, and as the West collapsed atop its failing military, the East evolved, making alterations to the structure of its fighting force in order to survive. One such change was that many more elite troops - called 'tagma', meaning 'to set in order' in Greek - were kept as professional garrisons at the capital, Constantinople. The 'Numeroi' were one such unit. Also known as the 'Bathhouse Boys' for their chosen base of operations, they were charged with the defence of prisons, the palace, the vaunted 'invincible' walls of the city and, eponymously, the Baths of Zeuxippus. There was also a more clandestine sect among them, known as 'portatioi', who worked in the shadows as official Imperial torturers...

Numeroi Numeroi Numeroi
Numeroi

Unit Name

Numeroi

Main Unit Key

att_rom_numeroi

Land Unit Key

att_rom_numeroi

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

305

Melee Attack

32

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

44

├ Base Defence

37

├ Shield

att_oval_large

└ Shield Defence

7

Armour

62

├ Armour

att_scale

├ Armour Defence

27

└ Shield Armour

35

Health

149

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

44

Morale

45

Abilities

Numeroi
  • Stationary Testudo
    The troops of this unit raise their shields above their heads in a static defensive formation.
  • Steady
    Improves the unit's ability to defend at the cost of their mobility.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Numeroi Lv. 0 Infantry Barracks
Infantry Barracks
(att_bld_roman_east_military_infantry_3)
Level 2
Infantry Compound
Infantry Compound
(att_bld_roman_east_military_infantry_4)
Level 3