Numeroi
The 'Bathhouse Boys' defend the Emperor, pursuing his enemies to an agonising end.As the Eastern Roman Empire became more distinguishable from the West, and as the West collapsed atop its failing military, the East evolved, making alterations to the structure of its fighting force in order to survive. One such change was that many more elite troops - called 'tagma', meaning 'to set in order' in Greek - were kept as professional garrisons at the capital, Constantinople. The 'Numeroi' were one such unit. Also known as the 'Bathhouse Boys' for their chosen base of operations, they were charged with the defence of prisons, the palace, the vaunted 'invincible' walls of the city and, eponymously, the Baths of Zeuxippus. There was also a more clandestine sect among them, known as 'portatioi', who worked in the shadows as official Imperial torturers...
Unit Name Numeroi |
Main Unit Key att_rom_numeroi |
Land Unit Key att_rom_numeroi |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 305 |
Melee Attack 32 |
40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 17 |
44 |
├ Base Defence 37 |
├ Shield att_oval_large |
└ Shield Defence 7 |
62 |
├ Armour att_scale |
├ Armour Defence 27 |
└ Shield Armour 35 |
149 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 44 |
Morale 45 |
Abilities
Numeroi- Stationary Testudo
The troops of this unit raise their shields above their heads in a static defensive formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Infantry Barracks
(att_bld_roman_east_military_infantry_3) Level 2
Infantry Compound
(att_bld_roman_east_military_infantry_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |