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HomeHome / Total War: Attila / Danes / Units / Drekkar Dragonship - Nordic Berserker Marauders
Drekkar Dragonship - Nordic Berserker Marauders DanesDanes Melee Ship

Drekkar Dragonship - Nordic Berserker Marauders

The teeth of the dragon strike fear into the hearts of even the bravest men.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The drekkar or 'dragon ship' takes its name from the detailed carvings that decorated its prow. Adorned with dragons or snakes, it was designed to ward off the terrifying sea creatures that many people believed inhabited the dark places of the oceans - creatures like the kraken, a terrifying giant squid that could pull whole ships down to the depths, or the undead draugen. These reanimated corpses were men lost at sea that legend states appear during storms and on rough seas to sink boats. Some say that they could alter their size to monstrous proportions, others that they were covered in seaweed or were in fact headless.

(Nordic Berserker Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Drekkar Dragonship - Nordic Berserker Marauders

Unit Name

Drekkar Dragonship - Nordic Berserker Marauders

Main Unit Key

att_shp_nor_berserker_lon_heavy

Land Unit Key

att_mar_nor_nordic_berserker_marauders

Naval Unit Key

att_lon_heavy_mel_nor

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

395

Missile Damage

75

├ Missile Weapon

att_axe_throw_precursor

├ Projectile

att_axe_throw_precursor_normal

├ Missile Damage

0

├ Missile Ap Damage

75

└ Base Reload Time

4

Accuracy

0

Range

50

Reload

25

Rate of Fire

20

Ammunition

1

Hull Strength

2000

└ Ship

att_shp_heavy_longship_melee

Speed

6

Melee Attack

40

Melee Damage

32

├ Melee Weapon

att_axe

├ Melee Base Damage

16

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

16

Melee Defence

45

├ Base Defence

40

├ Shield

att_round_large

└ Shield Defence

5

Armour

37

├ Armour

att_none

├ Armour Defence

0

└ Shield Armour

37

Health

134

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

44

Morale

51

Abilities

Nordic Berserker Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Martial Culture Cost 175 Upgrade From Drekkar Dragonship - Nordic Marauders