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HomeHome / Total War: Attila / Aksum / Units / Liburnian Galley - Desert Heavy Corsairs
Liburnian Galley - Desert Heavy Corsairs AksumAksum Melee Ship

Liburnian Galley - Desert Heavy Corsairs

These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.

(Desert Heavy Corsairs)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Liburnian Galley - Desert Heavy Corsairs

Unit Name

Liburnian Galley - Desert Heavy Corsairs

Main Unit Key

att_shp_des_heavy_corsairs_lib_light

Land Unit Key

att_mar_des_desert_heavy_corsairs

Naval Unit Key

att_lib_light_mel_eas

Soldiers

72

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

350

Recruitment Cost

275

Upkeep Cost

180

Missile Damage

80

├ Missile Weapon

att_plumbata_precursor

├ Projectile

att_plumbata_precursor_normal

├ Missile Damage

50

├ Missile Ap Damage

30

└ Base Reload Time

15

Accuracy

0

Range

80

Reload

15

Rate of Fire

5

Ammunition

1

Hull Strength

1800

└ Ship

att_shp_light_liburnian_melee

Speed

7

Melee Attack

26

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

11

Melee Defence

40

├ Base Defence

30

├ Shield

att_oval

└ Shield Defence

10

Armour

57

├ Armour

att_scale

├ Armour Defence

27

└ Shield Armour

30

Health

120

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

30

Morale

34

Abilities

Desert Heavy Corsairs
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Liburnian Galley - Desert Heavy Corsairs Lv. 0 Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4