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HomeHome / Total War: Attila / Anteans / Units / Poison Archers
Poison Archers AnteansAnteans Missile Infantry

Poison Archers

A simple scratch may seem a lucky escape at first, but not for long…

Warriors have been using bows to hunt and fight since before recorded history. Since at least early antiquity, arrows have been dipped into poison to better (and more duplicitously) kill the enemy. The addition of a venomous substance to an arrowtip increases its effectiveness as, even if the bowman does not strike a direct hit, a glancing blow that breaks the skin is all that is required for the toxin to get into an opponent's bloodstream. Although some the earliest evidence of poison arrows lies in Greek mythology, Alexander the Great spoke of enemy bowmen firing toxic arrows during his invasion of India in 326BC and there is also empirical evidence of poison-tipped bolts being used by the Gauls, Romans and Scythians.

Poison Archers

Unit Name

Poison Archers

Main Unit Key

att_slav_posion_archers

Land Unit Key

att_slav_posion_archers

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

350

Missile Damage

14

├ Missile Weapon

att_bow_slavs_heavy_poison

├ Projectile

heavy_poison_arrows

├ Missile Damage

12

├ Missile Ap Damage

2

└ Base Reload Time

60

Accuracy

0

Range

150

Reload

40

Rate of Fire

2

Ammunition

14

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

34

Abilities

Poison Archers
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Improved Incendiary Warfare Cost 63 Upgrade To Poison Hunters
Requires Buildings
Poison Archers Lv. 0 Carpenters' Guild
Carpenters' Guild
(att_bld_barbarian_industry_carpenter_4)
Level 3
Hunters' Encampment
Hunters' Encampment
(att_bld_barbmigs_military_archers_4)
Level 3
Faction Availability
Grand Campaign