Sarmatian Heavy Cavalry
The best of the best, armed and armoured for maximum impact.Developed during their early part of the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts and clibinarii of Parthia and its successors, the Sassanid Persians. In fact the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled their horse using both knees to indicate speed and direction. Later on, Rome faced this deadly new cavalry weapon again at the hands of the brutal steppe nomads who raided its borders during the 3rd century AD. As a reaction to having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors - the Byzantines in the east and the Germanic peoples in the west.
Unit Name Sarmatian Heavy Cavalry |
Main Unit Key att_alan_sarmatian_shock_tier_4 |
Land Unit Key att_alan_sarmatian_shock_tier_4 |
Naval Unit Key att_lon_light_tra_hun |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 980 |
Recruitment Cost 980 |
Upkeep Cost 570 |
Melee Attack 20 |
10 |
├ Melee Weapon att_lance_elite |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 235 |
15 |
├ Base Defence 5 |
├ Shield att_oval |
└ Shield Defence 10 |
80 |
├ Armour att_cataphract |
├ Armour Defence 50 |
└ Shield Armour 30 |
244 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 19 |
├ Mount att_alan_sarmatian_shock_tier_4 |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 45 |
Abilities
Sarmatian Heavy Cavalry- Wedge
The unit moves into a wedge-shaped attack formation. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |