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HomeHome / Total War: Attila / Alamans / Units / Bejewelled Nobles
Bejewelled Nobles AlamansAlamans Melee Infantry

Bejewelled Nobles

Resplendent, even amidst the chaos of battle.

Whereas German tribes often fought in a more ordered, organised manner than the Celts, they sometimes adopted their neighbours’ weapons and equipment, either through battle or trade. Celtic armour found its way onto the backs of privileged German warriors, while double-edged longswords were another example of creeping Celtic influence. An iron sword was a prestigious possession, so those who carried them were either of noble blood or were veteran followers. By following a noble, warriors were duty-bound to show dedication and valour. If he fell in combat, the noble’s men were expected to fight to the death. Anyone who survived such a battle was disgraced. Some hanged themselves, unable to live with the shame and dishonour of outliving their battle-lord.

Bejewelled Nobles Bejewelled Nobles Bejewelled Nobles
Bejewelled Nobles

Unit Name

Bejewelled Nobles

Main Unit Key

att_ger_jewelled_nobles

Land Unit Key

att_ger_jewelled_nobles

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

750

Upkeep Cost

460

Melee Attack

27

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

47

├ Base Defence

40

├ Shield

att_oval_large

└ Shield Defence

7

Armour

67

├ Armour

att_lamellar_heavy

├ Armour Defence

32

└ Shield Armour

35

Health

149

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

44

Morale

54

Abilities

Bejewelled Nobles
  • Shield Wall
    The unit moves into a close formation and raises shields.
  • Unbreakable
    The unit's morale cannot be broken for an extended period of time.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Bejewelled Nobles Lv. 0 Gem Cutter
Gem Cutter
(att_bld_all_resources_gems_2)
Level 1
Gem Setter
Gem Setter
(att_bld_all_resources_gems_3)
Level 2
Gem Connoisseur
Gem Connoisseur
(att_bld_all_resources_gems_4)
Level 3
Garrison Buildings
Bejewelled Nobles x 1 Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Bejewelled Nobles x 2 Court of Countless Kings
Court of Countless Kings
(att_bld_barbarian_civic_storyteller_5)
Level 4
Faction Availability
Grand Campaign