Elite Alamannic Scavengers
If it's out there, these men will find and make use of it.Throughout history the mob has played its part in the rise and downfall of kings and politicians: a many-headed beast to be tamed or inflamed. This was never more evident than when a mob gathered, seeking vengeance, to overthrow tyranny, or to protect themselves from aggressors. Ill-equipped - armed only with tools or whatever makeshift weapon was to hand - what they lacked in skill at arms was made up for by their righteous anger and superior numbers. Against such violence, even regular troops could be overwhelmed in the confined space of a city.
Unit Name Elite Alamannic Scavengers |
Main Unit Key att_ger_elite_alamannic_scavengers |
Land Unit Key att_ger_elite_alamannic_scavengers |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 325 |
Melee Attack 47 |
32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 32 |
47 |
├ Base Defence 40 |
├ Shield att_oval_large |
└ Shield Defence 7 |
50 |
├ Armour att_leather_lamellar |
├ Armour Defence 15 |
└ Shield Armour 35 |
109 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 19 |
Morale 45 |
Abilities
Elite Alamannic Scavengers- Spear Wall
The unit moves into close wall formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology Cost 150 Upgrade From | |
Required Technology Cost 150 Upgrade From |
Faction Availability | |
---|---|
Grand Campaign |