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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Bejewelled Retinue
Melee Infantry / Melee Infantry / (att_ger_bejewelled_retinue)
Bejewelled Retinue
Resplendent, even amidst the chaos of battle.
160 550 675 425 20 40 20 30 62 172 54
2
80 Chnodomar's Entourage
Cavalry / Melee Cavalry / (att_ger_chnodomar's_entourage)
Chnodomar's Entourage
They fight for their king, and raid what they can for the tribe.
80 800 800 225 32 32 42 55 47 294 54
3
160 Germanic Nobles
Melee Infantry / Melee Infantry / (att_ger_germanic_nobles)
Germanic Nobles
Noblemen spend their lives preparing for war.
160 375 375 185 14 40 14 29 38 143 51
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Bejewelled Retinue
Melee Infantry / Melee Infantry / (att_ger_bejewelled_retinue)
Bejewelled Retinue
Resplendent, even amidst the chaos of battle.
160 550 675 425 20 40 20 30 62 172 54
5
160 Germanic Band
Melee Infantry / Melee Infantry / (att_ger_germanic_band)
Germanic Band
In times of war all must take up arms.
160 350 250 170 38 32 29 16 18 78 34
6
160 Germanic Nobles
Melee Infantry / Melee Infantry / (att_ger_germanic_nobles)
Germanic Nobles
Noblemen spend their lives preparing for war.
160 375 375 185 14 40 14 29 38 143 51
7
160 Germanic Warband
Melee Infantry / Melee Infantry / (att_ger_germanic_warband)
Germanic Warband
The ties of family make these warriors strong.
160 425 325 215 40 32 30 17 25 95 34
8
160 Bejewelled Nobles
Melee Infantry / Melee Infantry / (att_ger_jewelled_nobles)
Bejewelled Nobles
Resplendent, even amidst the chaos of battle.
160 600 750 460 27 40 17 47 67 149 54
9
160 Noble Germanic Swordsmen
Melee Infantry / Melee Infantry / (att_ger_noble_germanic_swordsmen)
Noble Germanic Swordsmen
A noble name will never perish.
160 425 525 325 24 40 14 44 38 122 51
10
160 Protectores Defectors
Melee Infantry / Melee Infantry / (att_ger_protectores_defectors)
Protectores Defectors
A Roman cloak does not make its wearer a "true" Roman.
160 425 425 210 30 40 15 45 60 147 36
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
160 Elite Germanic Archers
Missile Infantry / Missile Infantry / (att_ger_elite_germanic_archers)
Elite Germanic Archers
A skilled archer is worth his weight in gold.
160 425 425 240 53 200 5 17 11 11 7 7 10 84 51
12
160 Germanic Archers
Missile Infantry / Missile Infantry / (att_ger_germanic_archers)
Germanic Archers
Their longbows give greater range and accuracy.
160 250 250 130 49 200 4 15 10 6 5 5 3 82 34
13
160 Germanic Bows
Missile Infantry / Missile Infantry / (att_ger_germanic_bows)
Germanic Bows
Seasoned hunters to harry the enemy from afar.
160 100 80 50 38 150 4 12 5 6 1 1 3 78 34
14
160 Germanic Brigands
Missile Infantry / Missile Infantry / (att_ger_germanic_brigands)
Germanic Brigands
Leave them dead and rob their corpses. Repeat ad infinitum.
160 275 210 140 90 80 10 4 5 11 5 35 15 78 34
15
160 Germanic Crossbowmen
Missile Infantry / Missile Infantry / (att_ger_germanic_crossbowmen)
Germanic Crossbowmen
At the right range, armour is no defence against a crossbow bolt.
160 475 475 255 65 125 3 17 11 11 7 7 3 84 43
16
160 Germanic Hunters
Missile Infantry / Missile Infantry / (att_ger_germanic_hunters)
Germanic Hunters
These warriors possess unbridled aggression and a reckless bravery.
160 170 120 85 38 150 5 14 7 11 2 2 3 80 34
17
160 Germanic Hurlers
Missile Infantry / Missile Infantry / (att_ger_germanic_hurlers)
Germanic Hurlers
A rain of stones can lead to rash decisions.
160 180 130 90 50 125 10 14 7 11 2 2 3 80 34
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
160 Germanic Pikes
Melee Infantry / Pike Infantry / (att_ger_germanic_pikes)
Germanic Pikes
A wall of pikes is an excellent defence, but is difficult to manoeuvre.
160 210 160 105 16 11 21 37 8 80 34
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
160 Alamannic Scavengers
Melee Infantry / Spear Infantry / (att_ger_alamannic_scavengers)
Alamannic Scavengers
One man's grave goods can save another's life.
160 425 425 210 40 32 30 45 47 97 36
20
160 Elite Alamannic Scavengers
Melee Infantry / Spear Infantry / (att_ger_elite_alamannic_scavengers)
Elite Alamannic Scavengers
If it's out there, these men will find and make use of it.
160 600 600 325 47 32 32 47 50 109 45
21
160 Germanic Levy
Melee Infantry / Spear Infantry / (att_ger_germanic_levy)
Germanic Levy
German tribespeople, called to battle in times of war.
160 300 220 110 24 32 24 39 18 78 34
22
160 Germanic Spear Masters
Melee Infantry / Spear Infantry / (att_ger_germanic_spear_masters)
Germanic Spear Masters
These warriors possess unbridled aggression and a reckless bravery.
160 625 625 350 40 32 30 47 58 99 51
23
160 Germanic Spearmen
Melee Infantry / Spear Infantry / (att_ger_germanic_spearmen)
Germanic Spearmen
These brave fighters face cavalry charges with a will of iron.
160 425 425 210 29 32 29 39 53 97 34
24
160 Scavenger Mob
Melee Infantry / Spear Infantry / (att_ger_scavenger_mob)
Scavenger Mob
What good are swords to the dead?
160 275 210 140 35 32 25 55 8 78 27
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
80 Chnodomar's Entourage
Cavalry / Melee Cavalry / (att_ger_chnodomar's_entourage)
Chnodomar's Entourage
They fight for their king, and raid what they can for the tribe.
80 800 800 225 32 32 42 55 47 294 54
26
80 Germanic Horsemen
Cavalry / Melee Cavalry / (att_ger_germanic_horsemen)
Germanic Horsemen
Spear-armed Germanic riders, ideal for melee combat.
80 500 500 250 48 25 48 25 38 237 34
27
80 Germanic Mounted Warband
Cavalry / Melee Cavalry / (att_ger_germanic_mounted_warband)
Germanic Mounted Warband
These mounted warriors have joined together to fight for their tribe.
80 400 300 195 45 25 45 37 8 205 34
28
80 Noble Germanic Horsemen
Cavalry / Melee Cavalry / (att_ger_noble_germanic_horsemen)
Noble Germanic Horsemen
Protected by chainmail, these spear-armed riders are deadly in melee.
80 725 900 560 49 32 49 21 53 249 51
29
80 Taifali Cavalry
Cavalry / Melee Cavalry / (att_ger_taifali_cavalry)
Taifali Cavalry
Sons of the dragon, these horsemen are swift and deadly.
80 650 650 390 33 32 33 48 38 225 43
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
80 Chnodomar's Raiders
Cavalry / Missile Cavalry / (att_ger_chnodomar's_raiders)
Chnodomar's Raiders
They fight for their king, and raid what they can for the tribe.
80 925 925 265 100 80 9 13 20 32 20 40 47 245 54
31
80 Germanic Mounted Brigands
Cavalry / Missile Cavalry / (att_ger_germanic_mounted_brigands)
Germanic Mounted Brigands
Armed with spear and javelin, these mounted raiders are ideal battlefield scouts.
80 600 475 310 90 80 12 6 16 32 26 46 8 190 34
32
80 Germanic Night Raiders
Cavalry / Missile Cavalry / (att_ger_germanic_night_raiders)
Germanic Night Raiders
Only the bravest dare mount a raid under cover of darkness.
80 725 750 375 90 80 17 8 21 32 30 51 15 194 43
33
80 Germanic Raiders
Cavalry / Missile Cavalry / (att_ger_germanic_raiders)
Germanic Raiders
Tribal raiders, unafraid to tread unknown paths.
80 625 650 325 90 80 17 7 19 32 29 49 8 192 34
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
80 Germanic Lancers
Cavalry / Shock Cavalry / (att_ger_germanic_lancers)
Germanic Lancers
Shock cavalry, armed with lances, are ideal for spearing enemy hearts.
80 500 375 245 21 10 201 32 28 220 34
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
40 Captured Cheiroballistra
Siege Engine / Field Artillery / (att_ger_captured_cheiroballistra)
Captured Cheiroballistra
It doesn't matter who owned it first, only who owns it now.
40 775 775 395 250 250 3 12 6 7 7 3 84 27
Siege Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
4 Bastion Onager
Siege Engine / Siege Artillery / (att_ger_onager_bastion)
Bastion Onager
Great engines can hurl great weights over great distances.
4 160 120 0 7 6 2 2 3 80 26
37
40 Large Onager
Siege Engine / Siege Artillery / (att_ger_onager_large)
Large Onager
Bigger is always better when it comes to the crushing of one's enemies.
40 1200 1200 600 10 6 5 5 3 82 26
38
40 Onager
Siege Engine / Siege Artillery / (att_ger_onager)
Onager
Great engines can hurl great weights over great distances.
40 425 325 215 7 6 2 2 3 80 26
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
39
56 Snekkja Longship - Germanic Light Marauders
Light Ship / Melee Ship / (att_shp_ger_light_marauders_lon_light)
Snekkja Longship - Germanic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 220 155 1800 7 24 32 10 44 25 118 34
40
72 Snekkja Longship - Germanic Marauders
Light Ship / Melee Ship / (att_shp_ger_marauders_lon_light)
Snekkja Longship - Germanic Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

72 325 250 170 1800 7 26 40 11 45 25 120 34
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
140 Towered Liburnian Warship - Chosen Germanic Boatmen
Heavy Ship / Melee Ship / (att_shp_ger_chosen_boatmen_lib_heavy_ft)
Towered Liburnian Warship - Chosen Germanic Boatmen
When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

140 1025 1025 600 2000 6 33 40 19 48 57 125 103
42
56 Snekkja Longship - Germanic Light Marauders
Light Ship / Melee Ship / (att_shp_ger_light_marauders_lon_light)
Snekkja Longship - Germanic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 220 155 1800 7 24 32 10 44 25 118 34
43
72 Snekkja Longship - Germanic Marauders
Light Ship / Melee Ship / (att_shp_ger_marauders_lon_light)
Snekkja Longship - Germanic Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

72 325 250 170 1800 7 26 40 11 45 25 120 34
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
84 Skeid Longship - Germanic Archer Marauders
Light Ship / Missile Ship / (att_shp_ger_archers_lon_light)
Skeid Longship - Germanic Archer Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

84 240 240 125 600 9 45 200 4 5 10 6 5 5 10 82 34
45
56 Skeid Longship - Germanic Bow Marauders
Light Ship / Missile Ship / (att_shp_ger_bow_lon_light)
Skeid Longship - Germanic Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 210 160 110 600 9 35 150 3 4 5 6 1 1 3 78 34
46
96 Skeid Longship - Germanic Bowman Marauders
Light Ship / Missile Ship / (att_shp_ger_bowmen_lon_light)
Skeid Longship - Germanic Bowman Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

96 240 180 120 600 9 35 150 4 5 7 6 2 2 3 80 34
47
156 Dromon Ballista Marauder - Chosen Germanic Naval Archers
Light Ship / Missile Ship / (att_shp_ger_chosen_archers_dro_heavy)
Dromon Ballista Marauder - Chosen Germanic Naval Archers
When greed and villainy set sail, treachery is never far behind them…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

156 775 775 460 800 8 45 150 7 6 14 40 10 10 10 85 103
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
56 Battery Liburnian - Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_ger_artillery_dbl_lib_light)
Battery Liburnian - Germanic Artillery Crew
Firepower and manoeuvrability combined; this ship has much to offer.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 525 400 260 1200 5 350 350 1 7 6 2 2 3 80 34
49
56 Artillery Liburnian - Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_ger_artillery_lib_light)
Artillery Liburnian - Germanic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 525 400 265 1200 5 500 500 1 7 6 2 2 3 80 34
Ramming Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
50
20 Strike Liburnian - Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_ger_boatment_lib_light_ram)
Strike Liburnian - Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 120 1800 6 48 32 33 20 40 97 34
51
36 Assault Liburnian - Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_ger_boatment_lib_light_spike)
Assault Liburnian - Germanic Light Boatmen
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 300 300 150 2200 6 48 32 33 20 40 97 34
Fire Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
36 Greek Fire Dromonarion - Germanic Light Boatmen
Medium Ship / Fire Ship / (att_shp_ger_boatment_dro_light_fs)
Greek Fire Dromonarion - Germanic Light Boatmen
When the sea itself is aflame, where is a man to turn?

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 400 400 200 1800 7 48 32 33 20 40 97 34
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