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Kuyl - Mercenary Saxon Raiders Mercenaries Melee Ship

Kuyl - Mercenary Saxon Raiders

Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The findings at Sutton Hoo in 1939 represent some of the largest and most important discoveries of Saxon material ever unearthed. In particular, the discovery of a 27 metre-long ship, dated approximately to the 7th century AD, gives us one of the clearest ideas of the period. A vessel of that length would presumably have been used for both war and trade, although the discovery was a burial ship, dragged uphill from the river with a hold so bursting with treasure it had broken its keel. Saxon ships of the time did have sails for travelling with favourable winds, but always carried banks of oars for better manoeuvrability during combat or to stay close to the coastline.

(Mercenary Saxon Raiders)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Kuyl - Mercenary Saxon Raiders

Unit Name

Kuyl - Mercenary Saxon Raiders

Main Unit Key

cha_merc_sax_longship_raiders

Land Unit Key

cha_merc_sax_raiders

Naval Unit Key

cha_kuyl

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

180

Hull Strength

1800

└ Ship

att_shp_light_longship_melee

Speed

7

Melee Attack

45

Melee Damage

32

├ Melee Weapon

cha_axe

├ Melee Base Damage

12

├ Armour-piercing Damage

20

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

32

├ Base Defence

7

├ Shield

cha_round

└ Shield Defence

25

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

32

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
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