Kuyl - Mercenary Saxon BoatmenFast, flat-bottomed vessels to both cross the seas and fight upon them.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The findings at Sutton Hoo in 1939 represent some of the largest and most important discoveries of Saxon material ever unearthed. In particular, the discovery of a 27 metre-long ship, dated approximately to the 7th century AD, gives us one of the clearest ideas of the period. A vessel of that length would presumably have been used for both war and trade, although the discovery was a burial ship, dragged uphill from the river with a hold so bursting with treasure it had broken its keel. Saxon ships of the time did have sails for travelling with favourable winds, but always carried banks of oars for better manoeuvrability during combat or to stay close to the coastline.
(Mercenary Saxon Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameKuyl - Mercenary Saxon Boatmen
Main Unit Keycha_merc_sax_longship_boatmen
Land Unit Keycha_merc_sax_boatmen
Naval Unit Keycha_kuyl
Custom Battle Cost370
├ Melee Weaponatt_spatha
├ Melee Base Damage36
├ Armour-piercing Damage4
├ Armour PiercingNo
├ Attack Against Cavalry0
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence15
└ Shield Defence25
├ Armour Defence6
└ Shield Armour0
├ Man Entitycha_infantry_medium
├ Man Health100
└ Bonus Hit Points0
AbilitiesMercenary Saxon Boatmen
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
- Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses