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Sagena - Mercenary Avar Light Boatmen Mercenaries Missile Ship

Sagena - Mercenary Avar Light Boatmen

Like its namesake, the arrow is slender, fast, and deadly.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The 'sagena' - meaning 'arrow' - and its smaller cousin the 'kondura' were the vessels of choice of the Narentine pirates, Slavic pagans who switched fishing for piracy and the slave trade during the 8th and 9th centuries AD. Probably based on the Nordic drakkar, these ships were long, slender and shallow, which made them considerably faster than the opposition. The sagena could carry up to forty warriors and the kondura half that number. The ability to outrun the Byzantine Roman authorities, coupled with their capture of Papal emissaries on their way to Constantinople in AD870, intimidated them to the point where Emperor Constantine VII ordered a large amount for use in his own fleets. The most famous example to be discovered is the so-called 'Condura Croatica', found buried in the town of Nin in 1966, and dated to the 14th century - indicating that the kondura and sagena were hardy and effective enough to remain in production for many centuries.

(Mercenary Avar Light Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Sagena - Mercenary Avar Light Boatmen

Unit Name

Sagena - Mercenary Avar Light Boatmen

Main Unit Key

cha_merc_avar_longship_light_boatmen

Land Unit Key

cha_merc_avar_light_boatmen

Naval Unit Key

cha_saegna_mis

Soldiers

88

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

220

Recruitment Cost

220

Upkeep Cost

130

Missile Damage

49

├ Missile Weapon

att_bow_composite

├ Projectile

att_arrow_composite_normal

├ Missile Damage

37

├ Missile Ap Damage

12

└ Base Reload Time

17

Accuracy

25

Range

150

Reload

30

Rate of Fire

5

Ammunition

20

Hull Strength

1800

└ Ship

att_shp_light_longship_melee

Speed

7

Melee Attack

5

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

1

Melee Defence

1

├ Base Defence

1

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

Mercenary Avar Light Boatmen
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses