Sagena - Mercenary Avar Light BoatmenLike its namesake, the arrow is slender, fast, and deadly.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The 'sagena' - meaning 'arrow' - and its smaller cousin the 'kondura' were the vessels of choice of the Narentine pirates, Slavic pagans who switched fishing for piracy and the slave trade during the 8th and 9th centuries AD. Probably based on the Nordic drakkar, these ships were long, slender and shallow, which made them considerably faster than the opposition. The sagena could carry up to forty warriors and the kondura half that number. The ability to outrun the Byzantine Roman authorities, coupled with their capture of Papal emissaries on their way to Constantinople in AD870, intimidated them to the point where Emperor Constantine VII ordered a large amount for use in his own fleets. The most famous example to be discovered is the so-called 'Condura Croatica', found buried in the town of Nin in 1966, and dated to the 14th century - indicating that the kondura and sagena were hardy and effective enough to remain in production for many centuries.
(Mercenary Avar Light Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameSagena - Mercenary Avar Light Boatmen
Main Unit Keycha_merc_avar_longship_light_boatmen
Land Unit Keycha_merc_avar_light_boatmen
Naval Unit Keycha_saegna_mis
Custom Battle Cost220
├ Missile Weaponatt_bow_composite
├ Missile Damage37
├ Missile Ap Damage12
└ Base Reload Time17
Rate of Fire5
├ Melee Weaponcha_dagger
├ Melee Base Damage7
├ Armour-piercing Damage2
├ Armour PiercingNo
├ Attack Against Cavalry0
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence1
└ Shield Defence0
├ Armour Defence6
└ Shield Armour0
├ Man Entitycha_infantry_very_light
├ Man Health100
└ Bonus Hit Points0
AbilitiesMercenary Avar Light Boatmen
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses