Sagena - Mercenary Avar BoatmenLike its namesake, the arrow is slender, fast, and deadly.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The 'sagena' - meaning 'arrow' - and its smaller cousin the 'kondura' were the vessels of choice of the Narentine pirates, Slavic pagans who switched fishing for piracy and the slave trade during the 8th and 9th centuries AD. Probably based on the Nordic drakkar, these ships were long, slender and shallow, which made them considerably faster than the opposition. The sagena could carry up to forty warriors and the kondura half that number. The ability to outrun the Byzantine Roman authorities, coupled with their capture of Papal emissaries on their way to Constantinople in AD870, intimidated them to the point where Emperor Constantine VII ordered a large amount for use in his own fleets. The most famous example to be discovered is the so-called 'Condura Croatica', found buried in the town of Nin in 1966, and dated to the 14th century - indicating that the kondura and sagena were hardy and effective enough to remain in production for many centuries.
(Mercenary Avar Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameSagena - Mercenary Avar Boatmen
Main Unit Keycha_merc_avar_longship_boatmen
Land Unit Keycha_merc_avar_boatmen
Naval Unit Keycha_sagena
Custom Battle Cost370
├ Melee Weaponatt_spear
├ Melee Base Damage24
├ Armour-piercing Damage8
├ Armour PiercingNo
├ Attack Against Cavalry20
├ Attack Against Elephants20
└ Attack Against Infantry0
├ Base Defence10
└ Shield Defence25
├ Armour Defence6
└ Shield Armour0
├ Man Entitycha_infantry_medium
├ Man Health100
└ Bonus Hit Points0
AbilitiesMercenary Avar Boatmen
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
- Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses