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HomeHome / Total War: Attila / Mercenaries / Irish Galley - Mercenary Celtic Light Marauders
Irish Galley - Mercenary Celtic Light Marauders Mercenaries Melee Ship

Irish Galley - Mercenary Celtic Light Marauders

Stealing a page or two from the furious Norsemen.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Literally meaning ‘long ship’ in the Gaelic language, the ‘long fhada’ can claim heritage from the ancient shipbuilding tradition of the Nordic peoples. Of course, the Norsemen didn’t just give their prized technology away, but their persistent raids of the Scottish and Irish coasts meant that longships were sometimes captured, enabling the Celts to study their construction in depth. Eventually, they produced the ‘birlinn’ and ‘Irish galley’, variants on the longship with between eight and twelve oars, in addition to a large sail. These features allowed the new breed of Celtic ships to easily cross the open sea for the purposes of trade and war, rather than having to remain close to the coastline at all times. Unfortunately, no remains of Celtic long fhada survive to this day, despite records of their continuous use until the 17th century.

(Mercenary Celtic Light Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Irish Galley - Mercenary Celtic Light Marauders

Unit Name

Irish Galley - Mercenary Celtic Light Marauders

Main Unit Key

att_shp_merc_cel_light_marauders_lon_light

Land Unit Key

att_merc_mar_cel_celtic_light_marauders

Naval Unit Key

att_lon_light_mel_cel

Soldiers

56

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

210

Recruitment Cost

210

Upkeep Cost

130

Hull Strength

1800

└ Ship

att_shp_light_longship_melee

Speed

7

Melee Attack

43

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

29

Melee Defence

20

├ Base Defence

5

├ Shield

att_round

└ Shield Defence

15

Armour

18

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

15

Health

78

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

32

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Grand Campaign Mercenaries Pool

Mercenaries Pool
Grand Campaign
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 att_merc_all_province_coracle Caledonia et Hibernia Eblana
Eildon
Tuesis
1 0.05 1 1
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