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HomeHome / Total War: Attila / Mercenaries / Mercenary Thrall Skirmishers
Mercenary Thrall Skirmishers Mercenaries Missile Infantry

Mercenary Thrall Skirmishers

Slaves. Ideal for skirmishing. Just add the lash.

Thralls were the slaves taken by the Nordic peoples as they raided the coastlines of northern Europe. As a result, most were captured from the coast of Britannia or on the Vikings' forays down the Volga River, where they became known as ‘Slavs’. The men who captured the thralls were known to the Mediterranean peoples as the ‘Rus’ – whose land eventually became Russia - or the ‘Varangians’, who of course served as unbiased Imperial bodyguards in the Byzantine Empire that succeeded the Eastern Romans. The lowest of the low in Nordic society, thralls were pressed into fighting and were often poorly-armed and armoured – the idea behind their use being that they would increase a Nordic army’s size until its opponents were overwhelmed by superior numbers, rather than their skill at arms.

Mercenary Thrall Skirmishers

Unit Name

Mercenary Thrall Skirmishers

Main Unit Key

att_merc_nor_thrall_skirmishers

Land Unit Key

att_merc_nor_thrall_skirmishers

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

170

Recruitment Cost

90

Upkeep Cost

80

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

30

Rate of Fire

6

Ammunition

8

Melee Attack

5

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

1

Melee Defence

31

├ Base Defence

1

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

78

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

26

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 att_merc_nor_danes_faction 2 0.2 2 6
2 att_merc_nor_geats_faction 2 0.2 2 6
3 att_merc_nor_jutes_faction 2 0.2 2 6
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