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Mercenary Onager Mercenaries Siege Artillery

Mercenary Onager

Great engines can hurl great weights over great distances.

One of the simplest forms of one-armed catapult, the onager relied on twisted skeins of animal sinew which provided the power to hurl either rocks or shot. Inaccurate but powerful, it was an effective siege machine against buildings and fortifications, but was of far less use on the battlefield unless firing into massed infantry ranks. First mentioned by Philon of Byzantium in his treatise on ‘Mechanics’, the onager made use of a sling-like cradle attached to a firing arm. This arm was inserted, twisted, and propelled rocks or shot through torsion. As the firing arm was released, the sling-like cradle would unhook, firing the projectile. A padded beam was incorporated into the housing frame to restrain the arm. Larger machines could require as many as eight or ten crewmen, and the incredible recoil meant that they could not be easily or safely mounted on walls or towers. Quickly constructed wherever wood was readily available, onagers soon became a staple of ancient siege warfare.

Mercenary Onager

Unit Name

Mercenary Onager

Main Unit Key

att_merc_nor_onager

Land Unit Key

att_merc_nor_onager

Naval Unit Key

att_lon_light_tra_nor

Soldiers

40

Category

Siege Engine

Class

Siege Artillery

Custom Battle Cost

325

Recruitment Cost

950

Upkeep Cost

1065

Missile Damage

200

├ Engine

att_onager

├ Missile Weapon

att_onager

├ Projectile

att_rock_normal

├ Missile Damage

100

├ Missile Ap Damage

100

└ Base Reload Time

34

Accuracy

0

Range

350

Reload

15

Rate of Fire

2

Ammunition

9

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

24

Abilities

Mercenary Onager
  • Barrage
    Loose projectiles more frequently for an extended period of time.

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

No Strengths and Weaknesses

Grand Campaign Mercenaries Pool

Mercenaries Pool
Grand Campaign
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 att_merc_nor_province_major Scandza Alabu
Hafn
Hrefnesholt
1 0.05 1 3
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