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HomeHome / Total War: Attila / Mercenaries / Mercenary Vandal Raiders
Mercenary Vandal Raiders Mercenaries Melee Cavalry

Mercenary Vandal Raiders

Vandals value bravery and disregard the wellbeing of others.

Originally thought to be from Scandinavia, and settling in Poland during the 2nd century BC, the Vandals were a confederation of Germanic tribes who went on to successfully migrate down through Europe and into Africa, forming a kingdom there in AD439. They didn't stop there. Eventually, Vandal activity in the Mediterranean became so great that the Romans lost control of the sea and many of its islands, including Sicily. Following several Roman attempts to recapture their lost territories the Vandals invaded Italy, where they became the second of the Germanic barbarian peoples to sack Rome during the 5th century - bringing the city to its knees in AD455. This led directly to an attempted invasion of the Eastern Roman Empire, repelled by the Maniots - once the Spartans of legend - and resulting in the Vandals' expulsion from Greece. Eventually, the Romans gave up trying to destroy them, and the two co-existed uneasily until the Western Empire's collapse around AD476.

Mercenary Vandal Raiders

Unit Name

Mercenary Vandal Raiders

Main Unit Key

att_merc_ger_vandal_raiders

Land Unit Key

att_merc_ger_vandal_raiders

Naval Unit Key

att_lon_light_tra_ger

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

500

Recruitment Cost

525

Upkeep Cost

430

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

50

Rate of Fire

9

Ammunition

2

Melee Attack

27

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

42

Melee Defence

52

├ Base Defence

37

├ Shield

att_round

└ Shield Defence

15

Armour

25

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

15

Health

209

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

9

├ Mount

att_ger_vandal_raiders_horse

├ Mount Entity

att_horse_light

└ Mount Health

110

Morale

43

Abilities

Mercenary Vandal Raiders
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 att_merc_ger_vandals_faction 1 0.1 1 3
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