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Mercenary Gothic Pikemen Mercenaries Pike Infantry

Mercenary Gothic Pikemen

A pike can pierce armour and pluck horsemen from their mounts.

A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years. However, around AD370, clashes with the Sarmatians, Alans and other steppe peoples, all under pressure from the newly-arrived, marauding Huns, turned the Goths into refugees, once again bringing them into conflict with the Roman Empire.

Mercenary Gothic Pikemen

Unit Name

Mercenary Gothic Pikemen

Main Unit Key

att_merc_ger_gothic_pikemen

Land Unit Key

att_merc_ger_gothic_pikemen

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Pike Infantry

Custom Battle Cost

180

Recruitment Cost

180

Upkeep Cost

155

Melee Attack

20

Melee Damage

11

├ Melee Weapon

att_pike

├ Melee Base Damage

1

├ Armour-piercing Damage

10

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

25

Melee Defence

35

├ Base Defence

10

├ Shield

att_small

└ Shield Defence

25

Armour

20

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

10

Health

82

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

34

Abilities

Mercenary Gothic Pikemen
  • Pike Wall
    The unit moves into a deep, close defensive formation.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 att_merc_ger_goths_faction 1 0.1 1 3
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