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Mercenary Axe Heerbann Mercenaries Melee Infantry

Mercenary Axe Heerbann

An axe to the throat is a sure way to fell your enemy.

Amongst the Franks the term 'heerbann' was used to describe freemen called to bear arms for their country on a contractual basis, rather like the Anglo-Saxon 'fyrd' who came after them. Months prior to embarking on a military campaign the Franks mustered a heerbann, allowing time for them to equip, assemble and train for the conflict ahead. Ignoring a call to join could lead to harsh penalties, although heeding it also had its downsides, as many minor landowners struggled to afford their own armour and weapons. Although changed by the advent of the feudal system, the custom of calling a heerbann remained in place until around the time of the Crusades, gradually evolving into the Medieval French word 'arriere-ban'.

Mercenary Axe Heerbann

Unit Name

Mercenary Axe Heerbann

Main Unit Key

att_merc_ger_axe_heerbann

Land Unit Key

att_merc_ger_axe_heerbann

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

415

Missile Damage

100

├ Missile Weapon

att_francisca_precursor

├ Projectile

att_francisca_precursor_normal

├ Missile Damage

0

├ Missile Ap Damage

100

└ Base Reload Time

4

Accuracy

0

Range

50

Reload

20

Rate of Fire

19

Ammunition

2

Melee Attack

50

Melee Damage

32

├ Melee Weapon

att_axe

├ Melee Base Damage

16

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

35

Melee Defence

15

├ Base Defence

10

├ Shield

att_round_large

└ Shield Defence

5

Armour

47

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

37

Health

97

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

7

Morale

34

Abilities

Mercenary Axe Heerbann
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 att_merc_ger_franks_faction 1 0.1 1 3
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