Mercenary Celtic Skirmishers
Even the poorest of the tribe can fight for its honour and glory.As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. They thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war; warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor - freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
Unit Name Mercenary Celtic Skirmishers |
Main Unit Key att_merc_cel_celtic_skirmishers |
Land Unit Key att_merc_cel_celtic_skirmishers |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 255 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 40 |
Rate of Fire 7 |
Ammunition 9 |
Melee Attack 7 |
25 |
├ Melee Weapon att_spear_short |
├ Melee Base Damage 20 |
├ Armour-piercing Damage 5 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 10 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
27 |
├ Base Defence 2 |
├ Shield att_small |
└ Shield Defence 25 |
13 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 10 |
80 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 5 |
Morale 32 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | att_merc_cel_province | Caledonia et Hibernia |
Eblana Eildon Tuesis |
1 | 0.1 | 1 | 3 |
2 | att_merc_britannia | Britannia Inferior |
Eboracum Lindum Segontium |
1 | 0.1 | 1 | 3 |
3 | att_merc_britannia | Britannia Superior |
Camulodunum Corinium Londinium |
1 | 0.1 | 1 | 3 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
4 | att_merc_cel_ebdani_faction | 1 | 0.1 | 1 | 3 |
Eastern Roman Empire
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Western Roman Empire
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Western Roman Empire