Mercenary Celtic Berserkers
"Got my axe, got my mushrooms... AAAARRGGGHHH!!!!!"Originally thought to be from Scandinavia, and settling in Poland during the 2nd century BC, the Vandals were a confederation of Germanic tribes who went on to successfully migrate down through Europe and into Africa, forming a kingdom there in AD439. They didn't stop there. Eventually, Vandal activity in the Mediterranean became so great that the Romans lost control of the sea and many of its islands, including Sicily. Following several Roman attempts to recapture their lost territories the Vandals invaded Italy, where they became the second of the Germanic barbarian peoples to sack Rome during the 5th century - bringing the city to its knees in AD455. This led directly to an attempted invasion of the Eastern Roman Empire, repelled by the Maniots - once the Spartans of legend - and resulting in the Vandals' expulsion from Greece. Eventually, the Romans gave up trying to destroy them, and the two co-existed uneasily until the Western Empire's collapse around AD476.
Unit Name Mercenary Celtic Berserkers |
Main Unit Key att_merc_cel_celtic_berserkers |
Land Unit Key att_merc_cel_celtic_berserkers |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 325 |
Recruitment Cost 325 |
Upkeep Cost 260 |
Melee Attack 45 |
32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 50 |
30 |
├ Base Defence 0 |
├ Shield att_round_small |
└ Shield Defence 30 |
8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
90 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 15 |
Morale 41 |
Abilities
No Ability
Attributes
- Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | att_merc_cel_province | Caledonia et Hibernia |
Eblana Eildon Tuesis |
0 | 0.05 | 1 | 1 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
2 | att_merc_cel_picti_faction | 1 | 0.05 | 1 | 1 |
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