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Mercenary Celtic Axe Band Mercenaries Melee Infantry

Mercenary Celtic Axe Band

One axe can topple a tree. Many can level the forest.
Celtic warriors were ideally equipped to hack through even heavily-armoured foes. Their axes took one of two forms: one-handed axes were typical, and the most practical, but two-handed axes were also used. In comparison to swords, axes were cheap to make, and were effective against chainmail, as a blow could still shatter bone and crush the organs beneath the armour. They could also be used to pull aside shields, or hack them apart. Like other Celtic troops, the lightly-armoured axemen relied on their own shields for defence. There was a long tradition, perhaps dating as far back as the Stone Age, of veneration for axes and hammers in Celtic cultures. Although both were associated with strength, axes in particular were used as grave goods and even depicted on coins celebrating victories.

Mercenary Celtic Axe Band

Unit Name

Mercenary Celtic Axe Band

Main Unit Key

att_merc_cel_celtic_axe_band

Land Unit Key

att_merc_cel_celtic_axe_band

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

260

Melee Attack

43

Melee Damage

32

├ Melee Weapon

att_axe

├ Melee Base Damage

16

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

50

Melee Defence

12

├ Base Defence

5

├ Shield

att_oval_large

└ Shield Defence

7

Armour

38

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

35

Health

93

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

3

Morale

32

Abilities

No Ability

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses

Grand Campaign Mercenaries Pool

Mercenaries Pool
Grand Campaign
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 att_merc_cel_province Caledonia et Hibernia Eblana
Eildon
Tuesis
1 0.1 1 3
2 att_merc_britannia Britannia Inferior Eboracum
Lindum
Segontium
1 0.1 1 3
3 att_merc_britannia Britannia Superior Camulodunum
Corinium
Londinium
1 0.1 1 3
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