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Mercenaries

Use these fast and nimble craft to hit-and-run against missile ships, but try and avoid getting caught in a boarding action.

Ramming Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
20 Strike Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_ram)
Strike Liburnian - Mercenary Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 220 125 1800 6 48 32 33 20 40 97 32
2
36 Assault Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_spike)
Assault Liburnian - Mercenary Germanic Light Boatmen
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 275 275 160 2200 6 48 32 33 20 40 97 32
3
20 Strike Liburnian - Mercenary Vandal Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_van_boatmen_lib_light_ram)
Strike Liburnian - Mercenary Vandal Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 160 125 1800 6 47 32 32 17 40 95 34
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