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HomeHome / Total War: Attila / White Hun Separatists / Units / First Wave Lancers
First Wave Lancers White Hun SeparatistsWhite Hun Separatists Shock Cavalry

First Wave Lancers

Heavily armoured and incredibly deadly, these are the finest Hunnic lancers.

Developed during their early part of the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts and clibinarii of Parthia and its successors, the Sassanid Persians. In fact the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled their horse using both knees to indicate speed and direction. Later on, Rome faced this deadly new cavalry weapon again at the hands of the brutal steppe nomads who raided its borders during the 3rd century AD. As a reaction to having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors - the Byzantines in the east and the Germanic peoples in the west.

First Wave Lancers

Unit Name

First Wave Lancers

Main Unit Key

att_nom_first_wave_lancers

Land Unit Key

att_nom_first_wave_lancers

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

775

Recruitment Cost

775

Upkeep Cost

465

Missile Damage

56

├ Missile Weapon

att_bow_reflex_elite

├ Projectile

att_arrow_reflex_elite_normal

├ Missile Damage

39

├ Missile Ap Damage

17

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

65

Rate of Fire

10

Ammunition

2

Melee Attack

35

Melee Damage

10

├ Melee Weapon

att_lance_elite

├ Melee Base Damage

3

├ Armour-piercing Damage

7

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

245

Melee Defence

15

├ Base Defence

15

├ Shield

att_none

└ Shield Defence

0

Armour

20

├ Armour

att_cuirass

├ Armour Defence

20

└ Shield Armour

0

Health

205

├ Man Entity

att_infantry_light

├ Man Health

75

├ Bonus Hit Points

20

├ Mount

att_nom_first_wave_lancers_horse

├ Mount Entity

att_horse_light

└ Mount Health

110

Morale

54

Abilities

First Wave Lancers
  • Wedge
    The unit moves into a wedge-shaped attack formation.
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Broad Scouting Initiative Cost 194 Upgrade From Elite Hunnic Lancers
Required Technology Broad Scouting Initiative Cost 194 Upgrade From Hunnic Lancers
Faction Availability
Grand Campaign