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(military_good) Character Traits

military_good
No. Trait Icon Name Effects
1 att_trait_general_government_all_military_admin Level 1
Good Penmanship
Swords and boots are useful, but orders move armies.
Recruitment cost: -5% (commanded force)
Level 2
Administrative Expert
"Leave it with me… You'll get your swords."
Recruitment cost: -10% (commanded force)
Research rate: +2% for military developments (factionwide)
Level 3
Military Secretary
Armies march on their bellies, but run on paperwork.
Recruitment cost: -15% (commanded force)
Research rate: +4% for military developments (factionwide)
Army recruitment capacity: +1 (governed province)
Navy recruitment capacity: +1 (governed province)
2 att_trait_general_military_all_disciplinarian_good Level 1
Disciplinarian
"I've heard it said that the only thing to fear is fear itself, which is of course incorrect, as you are about to discover!"
Integrity: +2 (commanded force)
Level 2
Taskmaster
"Get the latrines sorted by sunset, unless you want to dig in the dark?"
Unit experience: +1 for all recruits (commanded force)
Integrity: +4 (commanded force)
Level 3
Oppressor
"I said 'Jump!' you pathetic little ingrates!"
Unit experience: +2 for all recruits (commanded force)
Integrity: -2 (commanded force)
3 att_trait_general_military_all_fighter Level 1
Good in a Fight
This man can handle himself in a fight.
Melee attack: +5 for the commander's unit (general_to_character_own)
Melee defence: +5 for the commander's unit (general_to_character_own)
Level 2
Excellent Fighter
If there's fighting to be done, you want this fellow on side. Preferably your own.
Melee attack: +10 for the commander's unit (general_to_character_own)
Melee defence: +10 for the commander's unit (general_to_character_own)
Level 3
Master of Combat
This man's battlefield prowess is almost legendary.
Melee attack: +15 for the commander's unit (general_to_character_own)
Melee defence: +15 for the commander's unit (general_to_character_own)
4 att_trait_general_military_all_high_casualties Level 1
A Bit of Claret
This man enjoys the sight of blood, particularly enemy blood.
Melee damage: +5% (commanded force)
Missile damage: +5% (commanded force)
Level 2
Bloody
This man delights in bloodshed for its own sake.
Melee damage: +10% (commanded force)
Missile damage: +10% (commanded force)
Level 3
Take No Prisoners!
Prisoners? Parasites! Extra mouths to feed.
Melee damage: +15% (commanded force)
Missile damage: +15% (commanded force)
5 att_trait_general_military_all_looter Level 1
Looter
To the victor the spoils.
Looting income: +3% (commanded force)
Razing income: +1% (general_to_character_own)
Sacking income: +2% (general_to_character_own)
Level 2
Butcher
Robbing the vanquished is not enough for this man.
Looting income: +6% (commanded force)
Razing income: +2% (general_to_character_own)
Sacking income: +4% (general_to_character_own)
Level 3
Destroyer
What's a little genocide between friends?
Looting income: +12% (commanded force)
Razing income: +3% (general_to_character_own)
Sacking income: +6% (general_to_character_own)
6 att_trait_general_military_all_military_heritage Level 1
Military Heritage
On campaign with his father this man grew up around soldiers and knows their ways.
Integrity: +2 (commanded force)
7 att_trait_general_military_all_noctophilia Level 1
Loves the Darkness
People get scared in the dark. Not this man.
Commander's aura: +15% during night battles (general_to_character_own)
Level 2
Night Owl
Night comes down and finds him alone, lost in dreams in a world full of shadows.
Morale: +5 during night battles (commanded force)
Commander's aura: +30% during night battles (general_to_character_own)
Level 3
Noctophile
Born at midnight, this man resents the coming of dawn…
Morale: +10 during night battles (commanded force)
Commander's aura: +50% during night battles (general_to_character_own)
8 att_trait_general_military_all_strategist Level 1
Understands War
This man understands basic strategy, and knows he must study more.
Cunning: +1 (general_to_character_own)
Level 2
Strategist
This man is an expert on strategy and the history of warfare.
Cunning: +2 (general_to_character_own)
Level 3
Master Strategist
This man's grasp of military matters is the envy of all.
Cunning: +3 (general_to_character_own)
9 att_trait_general_military_all_survivor Level 1
Survivor
That which does not kill you can really make your eyes water.
Hostile agent success chance: -5% (general_to_character_own)
Armour: +10% for the commander's unit (general_to_character_own)
Level 2
Nigh Invulnerable
This man has a sense for danger, warning him when things are wrong.
Hostile agent success chance: -10% (general_to_character_own)
Armour: +20% for the commander's unit (general_to_character_own)
Level 3
Impossible to Kill
The slings and arrows of outrageous fortune have entirely missed this man.
Hostile agent success chance: -15% (general_to_character_own)
Armour: +30% for the commander's unit (general_to_character_own)
10 att_trait_general_military_all_tactician Level 1
Understands Battle
This man has read up on theories of battlefield command.
Cunning: +1 (when general)
Level 2
Tactician
After long study of classical battles, this man has an excellent grasp of tactics.
Cunning: +2 (when general)
Level 3
Master Tactician
An encyclopaedic knowledge of tactical writings gives this man an edge.
Cunning: +3 (when general)
11 att_trait_general_military_barbarian_berserker Level 1
Shieldbiter
"Grrrrrrrr! The red mist comes! Let me at 'em!"
Zeal: +1 (general_to_character_own)
Charge bonus: +5% for the commander's unit (general_to_character_own)
Level 2
Axe-Friend
This man's brutal axe-rage is something to behold.
Zeal: +2 (general_to_character_own)
Charge bonus: +10% for the commander's unit (general_to_character_own)
Level 3
Berserker
This man: if you see him coming, run. Just run. Fast!
Zeal: +3 (general_to_character_own)
Charge bonus: +15% for the commander's unit (general_to_character_own)
12 att_trait_ollam_ri_judgement Level 1
The Ollam Ri’s Justice
A blade like nightfall, swift and unforgiving.
Charge bonus: +10% (commanded army)
Fatigue rate: -15% (commanded army)
Commander's aura: +50% (general_to_character_own)
13 bel_trait_mission_payload_battle_hardened_narses Level 1
Hand-Picked
Hand-picked by the Emperor, this man leads with consummate skill.
Enemy morale: -3 (commanded force)
Melee defence: +5 (commanded force)
Morale: +3 (commanded force)
14 bel_trait_mission_payload_supreme_commander_belisarius Level 1
Supreme Commander
A command shared is a command lost - Belisarius stands alone.
Charge bonus: +5% (commanded force)
Melee attack: +5 (commanded force)
Commander's aura: +50% (commanded force)
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