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Total War: Attila Regions
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No. | Trait | Icon | Name | Effects |
1 | att_trait_general_government_all_military_admin |
Level 1 Good Penmanship Swords and boots are useful, but orders move armies. |
Recruitment cost: -5% (commanded force) |
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Level 2 Administrative Expert "Leave it with me… You'll get your swords." |
Recruitment cost: -10% (commanded force) Research rate: +2% for military developments (factionwide) |
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Level 3 Military Secretary Armies march on their bellies, but run on paperwork. |
Recruitment cost: -15% (commanded force) Research rate: +4% for military developments (factionwide) Army recruitment capacity: +1 (governed province) Navy recruitment capacity: +1 (governed province) |
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2 | att_trait_general_military_all_disciplinarian_good |
Level 1 Disciplinarian "I've heard it said that the only thing to fear is fear itself, which is of course incorrect, as you are about to discover!" |
Integrity: +2 (commanded force) |
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Level 2 Taskmaster "Get the latrines sorted by sunset, unless you want to dig in the dark?" |
Unit experience: +1 for all recruits (commanded force) Integrity: +4 (commanded force) |
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Level 3 Oppressor "I said 'Jump!' you pathetic little ingrates!" |
Unit experience: +2 for all recruits (commanded force) Integrity: -2 (commanded force) |
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3 | att_trait_general_military_all_fighter |
Level 1 Good in a Fight This man can handle himself in a fight. |
Melee attack: +5 for the commander's unit (general_to_character_own) Melee defence: +5 for the commander's unit (general_to_character_own) |
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Level 2 Excellent Fighter If there's fighting to be done, you want this fellow on side. Preferably your own. |
Melee attack: +10 for the commander's unit (general_to_character_own) Melee defence: +10 for the commander's unit (general_to_character_own) |
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Level 3 Master of Combat This man's battlefield prowess is almost legendary. |
Melee attack: +15 for the commander's unit (general_to_character_own) Melee defence: +15 for the commander's unit (general_to_character_own) |
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4 | att_trait_general_military_all_high_casualties |
Level 1 A Bit of Claret This man enjoys the sight of blood, particularly enemy blood. |
Melee damage: +5% (commanded force) Missile damage: +5% (commanded force) |
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Level 2 Bloody This man delights in bloodshed for its own sake. |
Melee damage: +10% (commanded force) Missile damage: +10% (commanded force) |
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Level 3 Take No Prisoners! Prisoners? Parasites! Extra mouths to feed. |
Melee damage: +15% (commanded force) Missile damage: +15% (commanded force) |
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5 | att_trait_general_military_all_looter |
Level 1 Looter To the victor the spoils. |
Looting income: +3% (commanded force) Razing income: +1% (general_to_character_own) Sacking income: +2% (general_to_character_own) |
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Level 2 Butcher Robbing the vanquished is not enough for this man. |
Looting income: +6% (commanded force) Razing income: +2% (general_to_character_own) Sacking income: +4% (general_to_character_own) |
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Level 3 Destroyer What's a little genocide between friends? |
Looting income: +12% (commanded force) Razing income: +3% (general_to_character_own) Sacking income: +6% (general_to_character_own) |
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6 | att_trait_general_military_all_military_heritage |
Level 1 Military Heritage On campaign with his father this man grew up around soldiers and knows their ways. |
Integrity: +2 (commanded force) |
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7 | att_trait_general_military_all_noctophilia |
Level 1 Loves the Darkness People get scared in the dark. Not this man. |
Commander's aura: +15% during night battles (general_to_character_own) |
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Level 2 Night Owl Night comes down and finds him alone, lost in dreams in a world full of shadows. |
Morale: +5 during night battles (commanded force) Commander's aura: +30% during night battles (general_to_character_own) |
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Level 3 Noctophile Born at midnight, this man resents the coming of dawn… |
Morale: +10 during night battles (commanded force) Commander's aura: +50% during night battles (general_to_character_own) |
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8 | att_trait_general_military_all_strategist |
Level 1 Understands War This man understands basic strategy, and knows he must study more. |
Cunning: +1 (general_to_character_own) |
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Level 2 Strategist This man is an expert on strategy and the history of warfare. |
Cunning: +2 (general_to_character_own) |
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Level 3 Master Strategist This man's grasp of military matters is the envy of all. |
Cunning: +3 (general_to_character_own) |
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9 | att_trait_general_military_all_survivor |
Level 1 Survivor That which does not kill you can really make your eyes water. |
Hostile agent success chance: -5% (general_to_character_own) Armour: +10% for the commander's unit (general_to_character_own) |
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Level 2 Nigh Invulnerable This man has a sense for danger, warning him when things are wrong. |
Hostile agent success chance: -10% (general_to_character_own) Armour: +20% for the commander's unit (general_to_character_own) |
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Level 3 Impossible to Kill The slings and arrows of outrageous fortune have entirely missed this man. |
Hostile agent success chance: -15% (general_to_character_own) Armour: +30% for the commander's unit (general_to_character_own) |
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10 | att_trait_general_military_all_tactician |
Level 1 Understands Battle This man has read up on theories of battlefield command. |
Cunning: +1 (when general) |
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Level 2 Tactician After long study of classical battles, this man has an excellent grasp of tactics. |
Cunning: +2 (when general) |
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Level 3 Master Tactician An encyclopaedic knowledge of tactical writings gives this man an edge. |
Cunning: +3 (when general) |
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11 | att_trait_general_military_barbarian_berserker |
Level 1 Shieldbiter "Grrrrrrrr! The red mist comes! Let me at 'em!" |
Zeal: +1 (general_to_character_own) Charge bonus: +5% for the commander's unit (general_to_character_own) |
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Level 2 Axe-Friend This man's brutal axe-rage is something to behold. |
Zeal: +2 (general_to_character_own) Charge bonus: +10% for the commander's unit (general_to_character_own) |
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Level 3 Berserker This man: if you see him coming, run. Just run. Fast! |
Zeal: +3 (general_to_character_own) Charge bonus: +15% for the commander's unit (general_to_character_own) |
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12 | att_trait_ollam_ri_judgement |
Level 1 The Ollam Ri’s Justice A blade like nightfall, swift and unforgiving. |
Charge bonus: +10% (commanded army) Fatigue rate: -15% (commanded army) Commander's aura: +50% (general_to_character_own) |
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13 | bel_trait_mission_payload_battle_hardened_narses |
Level 1 Hand-Picked Hand-picked by the Emperor, this man leads with consummate skill. |
Enemy morale: -3 (commanded force) Melee defence: +5 (commanded force) Morale: +3 (commanded force) |
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14 | bel_trait_mission_payload_supreme_commander_belisarius |
Level 1 Supreme Commander A command shared is a command lost - Belisarius stands alone. |
Charge bonus: +5% (commanded force) Melee attack: +5 (commanded force) Commander's aura: +50% (commanded force) |
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