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Total War: Attila Regions
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No. | Trait | Icon | Name | Effects |
1 | att_trait_champion_actions_all_arson |
Level 1 Firestarter How do you make a slave go 'woomph'? |
Sabotage Building action: +10% damage caused (character_to_character_own) |
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Level 2 Arsonist Burning issues must be acted on. |
Sabotage Army action: -10% ammunition (character_to_character_own) Sabotage Army action: -10% armour (character_to_character_own) Sabotage Army action: -10% melee and missile damage (character_to_character_own) Sabotage Building action: +20% damage caused (character_to_character_own) |
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Level 3 Pyrophiliac Flames are pretty. |
Sabotage Army action: -20% ammunition (character_to_character_own) Sabotage Army action: -20% armour (character_to_character_own) Sabotage Army action: -20% melee and missile damage (character_to_character_own) Sabotage Building action: +30% damage caused (character_to_character_own) Sabotage Walls action: +1 walls breached (character_to_character_own) |
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2 | att_trait_champion_actions_all_callous |
Level 1 Pitiless The plight of others does little to move this person. |
Raid Settlement action: +5% damage caused (character_to_character_own) |
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Level 2 Heartless Some people are just cold hearted. |
Raid Settlement action: +10% damage caused (character_to_character_own) Sabotage Building action: +15% damage caused (character_to_character_own) |
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Level 3 Dead Inside Someone silence that mewling child… |
Assault action: +5% chance of killing target (character_to_character_own) Raid Settlement action: +15% damage caused (character_to_character_own) Sabotage Building action: +30% damage caused (character_to_character_own) |
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3 | att_trait_champion_actions_all_cruel |
Level 1 Daunting Sometimes a reputation for violence is enough. |
Trap action: +5% chance of stopping target (character_to_character_own) |
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Level 2 Intimidating Don't be afraid, I won't hurt you, much. |
Oppress action: +5% chance of converting target (character_to_character_own) Trap action: +10% chance of stopping target (character_to_character_own) |
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Level 3 Terrifying A raise of an eyebrow is enough to turn men's bowels to water. |
Oppress action: +10% chance of converting target (character_to_character_own) Trap action: +15% chance of stopping target (character_to_character_own) Guerrilla Activity action: -1 recruitment capacity (character_to_character_own) |
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4 | att_trait_champion_actions_all_guerrilla_activity |
Level 1 Insurgent "I fight where the enemy are not." |
Harass Army action: +5% casualties inflicted (character_to_character_own) |
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Level 2 Guerrilla "I do not fight my enemy's strength, only his weakness." |
Harass Army action: +10% casualties inflicted (character_to_character_own) Military Supply action: +1 replenishment rate (character_to_character_own) |
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Level 3 Terror in the Dark Darkness hides an army of knives. |
Skirmish action: +25% casualties inflicted (character_to_character_own) Harass Army action: +15% casualties inflicted (character_to_character_own) Military Supply action: +2 replenishment rate (character_to_character_own) |
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5 | att_trait_champion_actions_all_instructor |
Level 1 Doctore Hard training means easier battles. |
Military Training action: +4 experience per turn (character_to_character_own) |
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Level 2 Drillmaster Drill is worship! Worship of the gods of war! |
Military Training action: +8 experience per turn (character_to_character_own) Call to Arms action: +1 recruitment capacity (character_to_character_own) |
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Level 3 Martinet The men hate his guts, but they do what they are told. |
Military Training action: +12 experience per turn (character_to_character_own) Call to Arms action: +2 recruitment capacity (character_to_character_own) Oppress action: +5% chance of converting target (character_to_character_own) |
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6 | att_trait_champion_actions_all_violent |
Level 1 Dirty Blade What's the point in cleaning it? |
Skirmish action: +5% casualties inflicted (character_to_character_own) |
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Level 2 Blood-Soaked Some warriors just don't know when to stop. |
Skirmish action: +10% casualties inflicted (character_to_character_own) Assault action: +25% chance of killing target (character_to_character_own) |
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Level 3 Gore-Drenched "For the love of the gods! He's already really dead!" |
Skirmish action: +15% casualties inflicted (character_to_character_own) Assault action: +50% chance of killing target (character_to_character_own) Guerrilla Activity action: -1 recruitment capacity (character_to_character_own) |
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7 | att_trait_priest_actions_all_betray |
Level 1 Venal Some people would sell their own mother in the name of advancement. |
Betray action: +5% chance of killing target (character_to_character_own) |
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Level 2 Treacherous Those who deal in lies should never be trusted. |
Betray action: +10% chance of killing target (character_to_character_own) Compromise Security action: -1 security (character_to_character_own) |
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Level 3 Betrayer All the good is gone, leaving nothing but betrayal. |
Compromise Command action: -1 general's attributes (character_to_character_own) Betray action: +15% chance of killing target (character_to_character_own) Compromise Security action: -2 security (character_to_character_own) |
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8 | att_trait_priest_actions_all_devout |
Level 1 Pious God, nation, parents, kin. Strictly in that order. |
Spread Religion action: +2 religious influence (character_to_character_own) |
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Level 2 Righteous "And his word shall carry death eternal to those who stand against the righteous." |
Preach Intolerance action: +15% religious unrest (character_to_character_own) Spread Religion action: +4 religious influence (character_to_character_own) |
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Level 3 Fanatical "For the demon shall bear a nine-bladed sword. Nine-bladed! Not two or five or seven, but nine!" |
Preach Doom action: -5 morale (character_to_character_own) Preach Intolerance action: +30% religious unrest (character_to_character_own) Spread Religion action: +6 religious influence (character_to_character_own) |
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9 | att_trait_priest_actions_all_doomsayer |
Level 1 Meddler This man has more than a healthy interest in matters that don't concern him. |
Compromise Security action: -1 security (character_to_character_own) |
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Level 2 Provocateur Words are more effective than stones. |
Compromise Security action: -2 security (character_to_character_own) Preach Intolerance action: +15% religious unrest (character_to_character_own) |
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Level 3 Doomsayer "It's over. We haven't got a chance!" |
Preach Doom action: +5 morale (character_to_character_own) Compromise Security action: -3 security (character_to_character_own) Preach Intolerance action: +30% religious unrest (character_to_character_own) |
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10 | att_trait_priest_actions_all_firebrand |
Level 1 Man of the People "When I speak, people listen. See." |
Encourage Dissent action: -5 public order (character_to_character_own) |
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Level 2 Ringleader "It doesn't have to be this way, my brothers!" |
Encourage Mutiny action: -5 Integrity (character_to_character_own) Encourage Dissent action: -10 public order (character_to_character_own) |
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Level 3 Firebrand "Rise brothers! Together we will build a new future!" |
Encourage Mutiny action: -10 Integrity (character_to_character_own) Compromise Security action: -1 security (character_to_character_own) Encourage Dissent action: -15 public order (character_to_character_own) |
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11 | att_trait_priest_actions_all_propagandist |
Level 1 Teller of Tales A way with words is a powerful skill. |
Inspire Populace action: +5 public order (character_to_character_own) |
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Level 2 Communicator It's a simple matter of making people understand… |
Inspire Troops action: +5 Integrity (character_to_character_own) Inspire Populace action: +10 public order (character_to_character_own) |
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Level 3 Propagandist "You say 'massacre'. I say 'trivial skirmish'." |
Inspire Troops action: +10 Integrity (character_to_character_own) Inspire Populace action: +15 public order (character_to_character_own) Persuade action: +5% chance of converting target (character_to_character_own) |
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12 | att_trait_priest_actions_all_seeds_of_doubt |
Level 1 Doubt & Dissent "Are you sure that's entirely wise?" |
Compromise Command action: -1 general's attributes (character_to_character_own) |
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Level 2 Whispers in the Dark "I have it on good authority that…" |
Compromise Command action: -2 general's attributes (character_to_character_own) Distract action: +5% chance of stopping target (character_to_character_own) |
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Level 3 Subverter "Would I lie to you, friend? Would I?" |
Compromise Command action: -3 general's attributes (character_to_character_own) Distract action: +10% chance of stopping target (character_to_character_own) Compromise Security action: -1 security (character_to_character_own) |
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13 | att_trait_spy_actions_all_contaminator |
Level 1 False Supplier Don't eat the biscuits. I think they're off. |
Ruin Provisions action: -10% fatigue rate (character_to_character_own) |
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Level 2 False Quartermaster An advance is likely. Mostly towards the latrines… |
Misdirect Army action: -10% movement range (character_to_character_own) Ruin Provisions action: -20% fatigue rate (character_to_character_own) |
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Level 3 Accredited Supply Agent At worst? Some runny bottoms. At best? They're dead! |
Misdirect Army action: -20% movement range (character_to_character_own) Ruin Provisions action: -30% fatigue rate (character_to_character_own) Ruin Stores action: -10 food production (character_to_character_own) |
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14 | att_trait_spy_actions_all_corrupt |
Level 1 Corrupt "I look for advantage. What man does not?" |
Exploit Corruption action: +10% corruption money stolen (character_to_character_own) |
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Level 2 Embezzler "The gold was just resting in my purse." |
Exploit Corruption action: +20% corruption money stolen (character_to_character_own) Misdirect Workforce action: +1 construction time (character_to_character_own) |
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Level 3 Immoral Right and wrong: two sides of the same, golden, spendable coin. |
Deceive action: +5% chance of stopping target (character_to_character_own) Exploit Corruption action: +30% corruption money stolen (character_to_character_own) Misdirect Workforce action: +2 construction time (character_to_character_own) |
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15 | att_trait_spy_actions_all_infiltrate |
Level 1 Honest Face People don't question an honest face. |
Infiltrate action: -5% chance of being detected (character_to_character_own) |
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Level 2 Unremarkable Face This person can blend into the dullest carpets. |
Gather Intelligence action: +1 targets identified (character_to_character_own) Infiltrate action: -10% chance of being detected (character_to_character_own) |
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Level 3 Faceless "I change my face the way others change their clothes." |
Gather Intelligence action: +2 targets identified (character_to_character_own) Assassinate action: +5% chance of killing target (character_to_character_own) Infiltrate action: -15% chance of being detected (character_to_character_own) |
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16 | att_trait_spy_actions_all_investigator |
Level 1 Investigator Plots and counterplots intrigue this agent. |
Investigate Corruption action: -5% corruption (character_to_character_own) |
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Level 2 Blackmailer "I have letters. The ones you don't want anyone to see…" |
Investigate Corruption action: -10% corruption (character_to_character_own) Exploit Corruption action: +10% corruption money stolen (character_to_character_own) |
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Level 3 Cutthroat "I find people are very helpful when there's a knife at their throats…" |
Investigate Corruption action: -15% corruption (character_to_character_own) Extort action: +5% chance of converting target (character_to_character_own) Exploit Corruption action: +20% corruption money stolen (character_to_character_own) |
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17 | att_trait_spy_actions_all_poison |
Level 1 Purveyor of Poisons "Does this water smell a bit… well, you know? Off?" |
Assassinate action: +5% chance of killing target (character_to_character_own) |
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Level 2 Ingenious Poisoner You can put a dead horse in water but you can't make anyone else drink. |
Ruin Provisions action: -5% fatigue rate (character_to_character_own) Assassinate action: +10% chance of killing target (character_to_character_own) |
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Level 3 Master of Poisons Without water people become surprisingly flexible in their outlook. |
Ruin Provisions action: -10% fatigue rate (character_to_character_own) Assassinate action: +15% chance of killing target (character_to_character_own) Ruin Stores action: -10 food production (character_to_character_own) |
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18 | att_trait_spy_actions_all_scout |
Level 1 Scout Many men. Travelling fast. Three were limping… |
Scout Ahead action: +5% movement range (character_to_character_own) |
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Level 2 Expert Scout Every blade of grass out of place tells a story. |
Scout Ahead action: +10% movement range (character_to_character_own) Gather Intelligence action: +1 targets identified (character_to_character_own) |
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Level 3 Eyes of the Hawk Enemies cannot hide from a piercing gaze. |
Scout Ahead action: +15% movement range (character_to_character_own) Gather Intelligence action: +2 targets identified (character_to_character_own) Misdirect Army action: -10% movement range (character_to_character_own) |
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