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(agent_action) Character Traits

agent_action
No. Trait Icon Name Effects
1 att_trait_champion_actions_all_arson Level 1
Firestarter
How do you make a slave go 'woomph'?
Sabotage Building action: +10% damage caused (character_to_character_own)
Level 2
Arsonist
Burning issues must be acted on.
Sabotage Army action: -10% ammunition (character_to_character_own)
Sabotage Army action: -10% armour (character_to_character_own)
Sabotage Army action: -10% melee and missile damage (character_to_character_own)
Sabotage Building action: +20% damage caused (character_to_character_own)
Level 3
Pyrophiliac
Flames are pretty.
Sabotage Army action: -20% ammunition (character_to_character_own)
Sabotage Army action: -20% armour (character_to_character_own)
Sabotage Army action: -20% melee and missile damage (character_to_character_own)
Sabotage Building action: +30% damage caused (character_to_character_own)
Sabotage Walls action: +1 walls breached (character_to_character_own)
2 att_trait_champion_actions_all_callous Level 1
Pitiless
The plight of others does little to move this person.
Raid Settlement action: +5% damage caused (character_to_character_own)
Level 2
Heartless
Some people are just cold hearted.
Raid Settlement action: +10% damage caused (character_to_character_own)
Sabotage Building action: +15% damage caused (character_to_character_own)
Level 3
Dead Inside
Someone silence that mewling child…
Assault action: +5% chance of killing target (character_to_character_own)
Raid Settlement action: +15% damage caused (character_to_character_own)
Sabotage Building action: +30% damage caused (character_to_character_own)
3 att_trait_champion_actions_all_cruel Level 1
Daunting
Sometimes a reputation for violence is enough.
Trap action: +5% chance of stopping target (character_to_character_own)
Level 2
Intimidating
Don't be afraid, I won't hurt you, much.
Oppress action: +5% chance of converting target (character_to_character_own)
Trap action: +10% chance of stopping target (character_to_character_own)
Level 3
Terrifying
A raise of an eyebrow is enough to turn men's bowels to water.
Oppress action: +10% chance of converting target (character_to_character_own)
Trap action: +15% chance of stopping target (character_to_character_own)
Guerrilla Activity action: -1 recruitment capacity (character_to_character_own)
4 att_trait_champion_actions_all_guerrilla_activity Level 1
Insurgent
"I fight where the enemy are not."
Harass Army action: +5% casualties inflicted (character_to_character_own)
Level 2
Guerrilla
"I do not fight my enemy's strength, only his weakness."
Harass Army action: +10% casualties inflicted (character_to_character_own)
Military Supply action: +1 replenishment rate (character_to_character_own)
Level 3
Terror in the Dark
Darkness hides an army of knives.
Skirmish action: +25% casualties inflicted (character_to_character_own)
Harass Army action: +15% casualties inflicted (character_to_character_own)
Military Supply action: +2 replenishment rate (character_to_character_own)
5 att_trait_champion_actions_all_instructor Level 1
Doctore
Hard training means easier battles.
Military Training action: +4 experience per turn (character_to_character_own)
Level 2
Drillmaster
Drill is worship! Worship of the gods of war!
Military Training action: +8 experience per turn (character_to_character_own)
Call to Arms action: +1 recruitment capacity (character_to_character_own)
Level 3
Martinet
The men hate his guts, but they do what they are told.
Military Training action: +12 experience per turn (character_to_character_own)
Call to Arms action: +2 recruitment capacity (character_to_character_own)
Oppress action: +5% chance of converting target (character_to_character_own)
6 att_trait_champion_actions_all_violent Level 1
Dirty Blade
What's the point in cleaning it?
Skirmish action: +5% casualties inflicted (character_to_character_own)
Level 2
Blood-Soaked
Some warriors just don't know when to stop.
Skirmish action: +10% casualties inflicted (character_to_character_own)
Assault action: +25% chance of killing target (character_to_character_own)
Level 3
Gore-Drenched
"For the love of the gods! He's already really dead!"
Skirmish action: +15% casualties inflicted (character_to_character_own)
Assault action: +50% chance of killing target (character_to_character_own)
Guerrilla Activity action: -1 recruitment capacity (character_to_character_own)
7 att_trait_priest_actions_all_betray Level 1
Venal
Some people would sell their own mother in the name of advancement.
Betray action: +5% chance of killing target (character_to_character_own)
Level 2
Treacherous
Those who deal in lies should never be trusted.
Betray action: +10% chance of killing target (character_to_character_own)
Compromise Security action: -1 security (character_to_character_own)
Level 3
Betrayer
All the good is gone, leaving nothing but betrayal.
Compromise Command action: -1 general's attributes (character_to_character_own)
Betray action: +15% chance of killing target (character_to_character_own)
Compromise Security action: -2 security (character_to_character_own)
8 att_trait_priest_actions_all_devout Level 1
Pious
God, nation, parents, kin. Strictly in that order.
Spread Religion action: +2 religious influence (character_to_character_own)
Level 2
Righteous
"And his word shall carry death eternal to those who stand against the righteous."
Preach Intolerance action: +15% religious unrest (character_to_character_own)
Spread Religion action: +4 religious influence (character_to_character_own)
Level 3
Fanatical
"For the demon shall bear a nine-bladed sword. Nine-bladed! Not two or five or seven, but nine!"
Preach Doom action: -5 morale (character_to_character_own)
Preach Intolerance action: +30% religious unrest (character_to_character_own)
Spread Religion action: +6 religious influence (character_to_character_own)
9 att_trait_priest_actions_all_doomsayer Level 1
Meddler
This man has more than a healthy interest in matters that don't concern him.
Compromise Security action: -1 security (character_to_character_own)
Level 2
Provocateur
Words are more effective than stones.
Compromise Security action: -2 security (character_to_character_own)
Preach Intolerance action: +15% religious unrest (character_to_character_own)
Level 3
Doomsayer
"It's over. We haven't got a chance!"
Preach Doom action: +5 morale (character_to_character_own)
Compromise Security action: -3 security (character_to_character_own)
Preach Intolerance action: +30% religious unrest (character_to_character_own)
10 att_trait_priest_actions_all_firebrand Level 1
Man of the People
"When I speak, people listen. See."
Encourage Dissent action: -5 public order (character_to_character_own)
Level 2
Ringleader
"It doesn't have to be this way, my brothers!"
Encourage Mutiny action: -5 Integrity (character_to_character_own)
Encourage Dissent action: -10 public order (character_to_character_own)
Level 3
Firebrand
"Rise brothers! Together we will build a new future!"
Encourage Mutiny action: -10 Integrity (character_to_character_own)
Compromise Security action: -1 security (character_to_character_own)
Encourage Dissent action: -15 public order (character_to_character_own)
11 att_trait_priest_actions_all_propagandist Level 1
Teller of Tales
A way with words is a powerful skill.
Inspire Populace action: +5 public order (character_to_character_own)
Level 2
Communicator
It's a simple matter of making people understand…
Inspire Troops action: +5 Integrity (character_to_character_own)
Inspire Populace action: +10 public order (character_to_character_own)
Level 3
Propagandist
"You say 'massacre'. I say 'trivial skirmish'."
Inspire Troops action: +10 Integrity (character_to_character_own)
Inspire Populace action: +15 public order (character_to_character_own)
Persuade action: +5% chance of converting target (character_to_character_own)
12 att_trait_priest_actions_all_seeds_of_doubt Level 1
Doubt & Dissent
"Are you sure that's entirely wise?"
Compromise Command action: -1 general's attributes (character_to_character_own)
Level 2
Whispers in the Dark
"I have it on good authority that…"
Compromise Command action: -2 general's attributes (character_to_character_own)
Distract action: +5% chance of stopping target (character_to_character_own)
Level 3
Subverter
"Would I lie to you, friend? Would I?"
Compromise Command action: -3 general's attributes (character_to_character_own)
Distract action: +10% chance of stopping target (character_to_character_own)
Compromise Security action: -1 security (character_to_character_own)
13 att_trait_spy_actions_all_contaminator Level 1
False Supplier
Don't eat the biscuits. I think they're off.
Ruin Provisions action: -10% fatigue rate (character_to_character_own)
Level 2
False Quartermaster
An advance is likely. Mostly towards the latrines…
Misdirect Army action: -10% movement range (character_to_character_own)
Ruin Provisions action: -20% fatigue rate (character_to_character_own)
Level 3
Accredited Supply Agent
At worst? Some runny bottoms. At best? They're dead!
Misdirect Army action: -20% movement range (character_to_character_own)
Ruin Provisions action: -30% fatigue rate (character_to_character_own)
Ruin Stores action: -10 food production (character_to_character_own)
14 att_trait_spy_actions_all_corrupt Level 1
Corrupt
"I look for advantage. What man does not?"
Exploit Corruption action: +10% corruption money stolen (character_to_character_own)
Level 2
Embezzler
"The gold was just resting in my purse."
Exploit Corruption action: +20% corruption money stolen (character_to_character_own)
Misdirect Workforce action: +1 construction time (character_to_character_own)
Level 3
Immoral
Right and wrong: two sides of the same, golden, spendable coin.
Deceive action: +5% chance of stopping target (character_to_character_own)
Exploit Corruption action: +30% corruption money stolen (character_to_character_own)
Misdirect Workforce action: +2 construction time (character_to_character_own)
15 att_trait_spy_actions_all_infiltrate Level 1
Honest Face
People don't question an honest face.
Infiltrate action: -5% chance of being detected (character_to_character_own)
Level 2
Unremarkable Face
This person can blend into the dullest carpets.
Gather Intelligence action: +1 targets identified (character_to_character_own)
Infiltrate action: -10% chance of being detected (character_to_character_own)
Level 3
Faceless
"I change my face the way others change their clothes."
Gather Intelligence action: +2 targets identified (character_to_character_own)
Assassinate action: +5% chance of killing target (character_to_character_own)
Infiltrate action: -15% chance of being detected (character_to_character_own)
16 att_trait_spy_actions_all_investigator Level 1
Investigator
Plots and counterplots intrigue this agent.
Investigate Corruption action: -5% corruption (character_to_character_own)
Level 2
Blackmailer
"I have letters. The ones you don't want anyone to see…"
Investigate Corruption action: -10% corruption (character_to_character_own)
Exploit Corruption action: +10% corruption money stolen (character_to_character_own)
Level 3
Cutthroat
"I find people are very helpful when there's a knife at their throats…"
Investigate Corruption action: -15% corruption (character_to_character_own)
Extort action: +5% chance of converting target (character_to_character_own)
Exploit Corruption action: +20% corruption money stolen (character_to_character_own)
17 att_trait_spy_actions_all_poison Level 1
Purveyor of Poisons
"Does this water smell a bit… well, you know? Off?"
Assassinate action: +5% chance of killing target (character_to_character_own)
Level 2
Ingenious Poisoner
You can put a dead horse in water but you can't make anyone else drink.
Ruin Provisions action: -5% fatigue rate (character_to_character_own)
Assassinate action: +10% chance of killing target (character_to_character_own)
Level 3
Master of Poisons
Without water people become surprisingly flexible in their outlook.
Ruin Provisions action: -10% fatigue rate (character_to_character_own)
Assassinate action: +15% chance of killing target (character_to_character_own)
Ruin Stores action: -10 food production (character_to_character_own)
18 att_trait_spy_actions_all_scout Level 1
Scout
Many men. Travelling fast. Three were limping…
Scout Ahead action: +5% movement range (character_to_character_own)
Level 2
Expert Scout
Every blade of grass out of place tells a story.
Scout Ahead action: +10% movement range (character_to_character_own)
Gather Intelligence action: +1 targets identified (character_to_character_own)
Level 3
Eyes of the Hawk
Enemies cannot hide from a piercing gaze.
Scout Ahead action: +15% movement range (character_to_character_own)
Gather Intelligence action: +2 targets identified (character_to_character_own)
Misdirect Army action: -10% movement range (character_to_character_own)
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