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HomeHome / Total War: Attila / Avars (Age of Charlemagne) / Technologies / Civil
Avars (Age of Charlemagne) Avars (Age of Charlemagne) Technologies

Civil

Civil
No. Technology research_points cost_per_round Requires Effects Enables
1 Tribal Knowledge Civil Tier 1
Tribal Knowledge
Know from whence you came and your future path reveals itself.
0 0 Warlord's Power Hall of Stories
2 Warlord's Power Civil Tier 2
Warlord's Power
"The land from here to the sea shall be yours... if you enforce the King's will."
0 0 Tribal Knowledge
    Public order: +2 from bureaucratic reforms (faction_to_province_own_unseen)
Craft Specialisation King's Court Local Traditions Trade Goods Water Power
3 Land Grants Civil Tier 11
Land Grants
A field to fight, another to live.
0 0 Pagan Rituals
    Construction cost: -15% (faction_to_region_own_unseen)
    Imperium: +30 Imperium points (faction_to_force_own_unseen)
Feudalism Gatherings New Aristocracy
4 Gatherings Civil Tier 12
Gatherings
"Let's all go to the fire dances!"
0 0 Land Grants
    Religious influence: +4 state religion (faction_to_region_own_unseen)
Royal Council
5 Money Control Civil Tier 12
Money Control
Purity, worth and value - all decided by those who rule, so commerce may be fairer... and taxes exact.
0 0 Royal Minting Feudalism Deep Gold Mine Treasury
6 Master Craftsmen Civil Tier 12
Master Craftsmen
The master craftsmen makes art of the purely functional.
0 0 Royal Minting
    Wealth: +10% from commercial buildings (faction_to_region_own_unseen)
Feudalism
7 New Aristocracy Civil Tier 12
New Aristocracy
The ultimate reward for loyal service: elevation to nobility.
0 0 Land Grants
    Loyalty: +1 (faction_to_character_own_unseen)
Feudalism
8 Royal Council Civil Tier 13
Royal Council
A wise ruler has the maturity to respect many points of view.
0 0 Gatherings
    Corruption: -15% of current value (faction_to_faction_own_unseen)
Feudalism
9 Feudalism Civil Tier 14
Feudalism
The loyal warrior is granted land in return for his continued service.
0 0 Land Grants Master Craftsmen Money Control New Aristocracy Royal Council
    Loyalty: +2 (faction_to_character_own_unseen)
    Public order: +2 from bureaucratic reforms (faction_to_province_own_unseen)
    Imperium: +35 Imperium points (faction_to_force_own_unseen)
10 Local Traditions Civil Tier 3
Local Traditions
The past is alive; it will never die.
0 0 Warlord's Power
    Wealth: +15% from cultural buildings (faction_to_region_own_unseen)
King's Court
11 Trade Goods Civil Tier 3
Trade Goods
"Any excess is offered for sale, so we may buy what we do not have."
0 0 Warlord's Power Market Town Salt Trader
12 Craft Specialisation Civil Tier 4
Craft Specialisation
Specialists guarantee their worth, and therefore their livelihood.
0 0 Warlord's Power
    Wealth: +10% from industrial buildings (faction_to_region_own_unseen)
Deep Copper Mine
13 Water Power Civil Tier 4
Water Power
The elements may be harnessed for man's best advantage.
0 0 Warlord's Power Ship Mill Lumber Camp
14 King's Court Civil Tier 5
King's Court
Keep your friends close, and your enemies closer.
0 0 Local Traditions Warlord's Power
    Imperium: +20 Imperium points (faction_to_force_own_unseen)
Irrigation Techniques Judicial Power Pagan Rituals Sacred King Tithes King's Hall
15 Tithes Civil Tier 6
Tithes
"Nine for thee, one for the King."
0 0 King's Court
    Tax rate: +2% (faction_to_faction_own_unseen)
16 Sacred King Civil Tier 6
Sacred King
When god and man are one and the same.
0 0 King's Court
    Wealth: +15% from cultural buildings (faction_to_region_own_unseen)
Marble Quarry Complex
17 Judicial Power Civil Tier 7
Judicial Power
All must respect the law and the judgement of the king's advocates.
0 0 King's Court
    Corruption: -15% of current value (faction_to_faction_own_unseen)
Pagan Rituals
18 Irrigation Techniques Civil Tier 7
Irrigation Techniques
By which water is channelled to where it may be of most use.
0 0 King's Court Slavery Manor Farm
19 Pagan Rituals Civil Tier 8
Pagan Rituals
"Light the candles, place the parchment paper in position. Between its leaves place the lash from a black cat's eye…"
0 0 Judicial Power King's Court
    Imperium: +25 Imperium points (faction_to_force_own_unseen)
Exchange of Expertise Land Grants Royal Minting Slavery Trade Hubs Temple of the Eternal Sky
20 Royal Minting Civil Tier 9
Royal Minting
When his face is everywhere, there can be no doubt who rules.
0 0 Pagan Rituals Master Craftsmen Money Control Royal Mint
21 Slavery Civil Tier 9
Slavery
The lords rule, the people toil. It is the way of things.
0 0 Irrigation Techniques Pagan Rituals Grand Manor Olive Oil Mill
22 Trade Hubs Civil Tier 9
Trade Hubs
A place to congregate, to trade, to prosper.
0 0 Pagan Rituals Trade Rights Trade City
23 Exchange of Expertise Civil Tier 9
Exchange of Expertise
"You scratch my back and I'll scratch yours, if you take my meaning."
0 0 Pagan Rituals Hall of Elders Glass Workshop
24 Trade Rights Civil Tier 10
Trade Rights
"This land is ours. A share of that which passes through it is ours also."
0 0 Trade Hubs Master Cloth Maker Great Market Town Winery
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